1. When you knock something over, break something, and/or hurt yourself out of pure clumsiness.
2. When you obsess over the grammar of a piece of writing so much that you don't pay attention to the content itself.
3. When you mishear a word someone says, thinking they said something dirty.
1. "Shit, I spilled my drink and now my computer's soaked. I totally just pulled a Chelsea."
2. "Sorry, I'll read your email in a minute - I'm pulling a Chelsea right now. I just need to print it out and highlight all of the grammatical errors first."
3. "Did that news anchor say 'penis' or am I just pulling a Chelsea?"
Chelsy is a girl who goes through a lot but doesn't want to burden other people with her problems so she keeps it all bottled up. Chelsy usually has a very bubbly personality, but will be very quiet around people she doesn't know. She is a very loyal friend, but willfight against a friend if they turn on her. She is very hard headed and goes for what she wants in life. Chelsy can be a sporty person but would rather be at home watching Netflix. Chelsy tells it like it is, she isn't going to treat you like a baby.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.