The Super Mario 64: 1995 Prototype is a fictional prototype of the game for the Nintendo 64, named Super Mario 64.
Not much is known about this prototype, aside from the fact it was VERY experimental, testing out new AI that Nintendo got from another Japanese company, thatallowed the game to change itself to fit one's 'Cognitive Desires', which means this prototype is different on every cartridge. Deisgn wise, it didn't look like your happy-go-lucky Super Mario game. The player model was a low poly, featureless man. The castle itself was rather eerie, with few light sources, and the basement was an elaborate mess of hallways.
Testers were called in to experiment with the technology, and it was working fine, except from one odd observation. Prolonged exposure to the basement in the prototype casued severe migraines. One tester, when Nintendo checked in on them after leaving them overnight, they were found in a delusional state, mumbling to themselves, in which they had to be wheeled away to hospital.
New testers were warned to NOT go to the basement for whatever reason.
After new testers were developing stroke-like symptoms from overexposure, Nintendo stopped new testers coming in, and cut all cartridges with the personalised AI.
If you've ever played a friend's Super Mario 64 cartridge, and felt something was off, now you know why.
Not much is known about this prototype, aside from the fact it was VERY experimental, testing out new AI that Nintendo got from another Japanese company, thatallowed the game to change itself to fit one's 'Cognitive Desires', which means this prototype is different on every cartridge. Deisgn wise, it didn't look like your happy-go-lucky Super Mario game. The player model was a low poly, featureless man. The castle itself was rather eerie, with few light sources, and the basement was an elaborate mess of hallways.
Testers were called in to experiment with the technology, and it was working fine, except from one odd observation. Prolonged exposure to the basement in the prototype casued severe migraines. One tester, when Nintendo checked in on them after leaving them overnight, they were found in a delusional state, mumbling to themselves, in which they had to be wheeled away to hospital.
New testers were warned to NOT go to the basement for whatever reason.
After new testers were developing stroke-like symptoms from overexposure, Nintendo stopped new testers coming in, and cut all cartridges with the personalised AI.
If you've ever played a friend's Super Mario 64 cartridge, and felt something was off, now you know why.
by MightyDM August 7, 2020
"Holy Cannoli kids, i'm Mario, and if you're not watching the Super Mario Brothers Super Show you're gonna turn into a Goomba!"
by camegameha September 14, 2020
Super Mario Bros.: The Lost Levels was first released in Japan for the Famicom as Super Mario Bros. 2. It was designed for players who had mastered the original. Nintendo of America deemed the title "too difficult" for North American audiences, so they instead chose another game as the western region's Super Mario Bros. 2, which was a re-skin of Doki Doki Panic.
Later, in 1993, North America got to experience The Lost Levels in the 5-in-1 compilation Super Mario All-Stars for SNES. It was later ported to the Game Boy Color (in Super Mario Bros. Deluxe), Game Boy Advance (in Japan only), and Virtual Console.
Reviewers viewed Super Mario Bros.: The Lost Levels as an extension of the original release, especially its difficulty progression. Journalists appreciated the game's challenge when spectating speedruns, and recognized the game as a precursor to the franchise's subculture in which fans create and share nearly impossible levels.
Later, in 1993, North America got to experience The Lost Levels in the 5-in-1 compilation Super Mario All-Stars for SNES. It was later ported to the Game Boy Color (in Super Mario Bros. Deluxe), Game Boy Advance (in Japan only), and Virtual Console.
Reviewers viewed Super Mario Bros.: The Lost Levels as an extension of the original release, especially its difficulty progression. Journalists appreciated the game's challenge when spectating speedruns, and recognized the game as a precursor to the franchise's subculture in which fans create and share nearly impossible levels.
by VGTrivia January 30, 2018
A 2013 masterpiece uploaded to Youtube where Mario begins by smoking a fat blunt while standing at an angle, staring at the camera, while the song "Get High" plays at the intro, with Mario's face slightly twitching all the time.
Mario does this for 30 minutes and 12 seconds.
Mario does this for 30 minutes and 12 seconds.
super mario smoking weed the movie lyrics: i get high i get high i get high i get high i get high i get high i get high i get high oh i get high on your memories high on your memories high on your memories
by suprah mayo October 21, 2021
A limited game title for the Nintendo Switch to celebrate the 35th year of the Nintendo Entertainment System game Super Mario Bros. It features slightly remastered versions of Super Mario 64, Super Mario Sunshine, and Super Mario Galaxy. Updated textures, 16:9 resolutions and other features to make the game playable on the Nintendo Switch. Not much is known yet, but it will feature all 3 games soundtrack that are playable, much like the Super Smash Bros. Ultimate music tab.
It is not a direct sequel of Super Mario All-Stars. It is/was released and canceled from September 18th, 2020 to the end of March 2021. Scalpers probably resell the game for more than the Nintendo Switch's price.
It is not a direct sequel of Super Mario All-Stars. It is/was released and canceled from September 18th, 2020 to the end of March 2021. Scalpers probably resell the game for more than the Nintendo Switch's price.
Nintendo Fan1: What are you most excited about from the 35th anniversary of Mario?
Nintendo Fan2: Probably Super Mario 3D All-Stars, you?
Nintendo Fan1: Personally for me, its Super Mario Bros 35.
Nintendo Fan2: Probably Super Mario 3D All-Stars, you?
Nintendo Fan1: Personally for me, its Super Mario Bros 35.
by Gadget Gabe September 4, 2020
New Super Mario Bros. is a platform video game in the New Super Mario Bros. series developed by Nintendo for the Nintendo DS. It was first released in May 2006 in North America and Japan and in PAL regions the following month.
by l10,10,2007 March 7, 2022
The newest Mario game available for the Wii U. The fourth in the New Super Mario Brothers series, it is the first in HD. It launched alongside the Wii U on November 18, 2012.
by cds25 January 5, 2013