The mindset of a game developer who thinks that his/her game can deliver 'everything (the audience) has ever hoped for' in a game of that genre.
This mindset is named for the developer of Fable, Peter Molyneux. Though a solid game, Fable did not hold up to the revolutionary and dynamic RPG it was set up to be.
He makes sky-high promises and claims he can make a game pretty much by himself and in Flash; this guy has Molyneux Syndrome written ALL over him.
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