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1 definition by mattblack

A very good game, one of the best IMO, for the PS2. It came out in 2002 and boy it pushed the PS2 limits early on. The graphics are amazing, story is original, and gameplay is increadibly fun. You play the role of Sora, who's home was attacked by the main enemies called the Heartless, and swollwed by darkness. He waked up in an unknown town with what is called a "keyblade" as a weapon. For this reason do Donald and Goofy take him with them to look for their king, Mickey. Sora goes along because there is a chance of finding his lost friends, Riky and Kairi. Unlike other RPGS at this time, this game has freeform movement. As in you can go pretty much anywhere on anything you see, and you can actually jump and glide, rather than stagnant RPGs where a mere bush or slight elevation of land can make a path impassable. There is no loading time for battles, and the screen doesn't jump to another just because a battle starts. Critics call this a kidish game, when in fact it really isn't as much. I agree there is a little cute undertone to it, the story itself is original and not really understood by kids. What other game makes a giant key the weapon, disney characters allies, and doors connecting worlds that darkness is trying to consume? Not a one. You can tell when FF fanboys are crying over it because they WILL mention the small cameos from FF games and say it is popular just because of that. Frankly, I didn't buy this game because I could fight Cloud in the battle arena as well as sephiroth, and I don't think anyone really has. That is their excuse for having no good excuse to not like this great game. Or just got miffed because they didn't let you use a FF character, which is most likely the case.
I can't wait for Kingdom Hearts 2 here in the US. I am getting a copy as soon as it comes out.
by mattblack January 05, 2006