The practice of methodically killing other players in a massively multiplayer game, who have dramatically less power than oneself. A term originated in games in which players spawn with a negative bounty score, to deter such strategies. This term originated in the game, Sub Space, from Virgin Interactive. Rather than deter the practice, negative bounties only served to increase it, due to the novelty of a large negative score. Subsequently, negative bounties were eliminated. The practice if killing extremely low bounty players, as a strategy and pass time, continued with the same name.