Definitions by Truss0
ZZ-CT
A 3x3 method based on ZZ. It was made by Chris Tran. The steps of the method are EOline/ edge orientation F2L-1 (First 2 layers minus one F2L pairs) TSLE (Tran Style Last Edge) and TTLL (Tran Thompson Last Layer). It has 193 algorithms
Another Rubik's cube speedsolving method made by Zbigniew Zborowski. It starts with an EOline/ edge orientation then you blockbuild the first 2 layers, then do OLL (or a variation ZBLL COLL ect.) Then pll. Variations of ZZ are ZZ-VH, ZZ-a, ZZ-b, ZZ-c, ZZ-d, ZZ-Orbit, ZZ-WV, MGLS-Z, EJLS, and ZZ-CT.