Noun.
Any moment in a video
game where you are unable to progress the main story because of a horribly obscure objective that must be completed to trigger the next event.
Popularized by the youtuber dunkey while talking about the Metroid video
game series. Earlier games of the 90'
s had progression walls such as this that artificially lengthened the gameplay time by forcing the player to explore every area of the
game in order to figure out what to do next.
Person 1: Remember in Ocarina of Time when you had to bomb the small Goron as adult Link to get to the
fire dungeon? I had to call the tips line to figure out that I had to
even do that in the first place.
Person 2: Ahh. Sounds
like a real Metroid Moment.