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Coruscant

Situated in the heart of the galaxy, Coruscant was the seat of government for the Galactic Republic and the Empire that supplanted it. Over thousands of years of civilization, the planet has been entirely enveloped by cityscapes and urban sprawl. Immense skyscrapers reach high into the atmosphere, and stretch down deep into the dark shadows. Crisscrossing the skyline are streams of unending repulsorlift traffic. Even in the depths of night, Coruscant is alive with glittering lights and rivers of traffic, a bustling megalopolis that refuses to sleep.

Some of the most important decisions, affecting the lives of trillions, have been made on Coruscant. It has long been the center of government, and the site of residence for the galaxy's Supreme Chancellor. From a towering high-rise overlooking a gleaming range of mountainous edifices, rulers such as Valorum and Palpatine have carefully plotted the future of the Republic.

Though the Chancellor steered the government, issues were ultimately settled in the cavernous rotunda of the Galactic Senate. Thousands of Senators and galactic representatives from the far-flung worlds of the Republic would debate pressing issues and push forward countless agendas.

As Coruscant was the center-point for decisions affecting the massive engines of commerce in the galaxy, it was also a nexus of graft and corruption. Vast fortunes were spent to ensure that corporations were allowed to operate without profit-stunting restrictions. Entities such as the Trade Federation and the Commerce Guild held incredible sway over the inner workings of Coruscant politics.

Removed from this corruption and encased in a gleaming tower was the Jedi High Council. Coruscant was home to the Jedi Temple, and the august order was answerable to the Supreme Chancellor himself.

A quite different world exists beneath the shimmering surface of the city-planet. In the lower levels, where sunlight never reaches, is a haze of artificial lights and flickering holograms, promising entertainment catering to a myriad of alien species and the full spectrum of morality. Citizens from above and below intermix in countless establishments offering escape, anonymity, jubilation and more than just a hint of danger.
Related: Galactic Republic Galactic Empire Galactic Senate Sith Jedi Temple Rystáll
by not a starwars geek November 29, 2004
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Galactic Republic

The Old Republic was the Republic of legend, greater than distance or time. Before a cruel and ruthless Empire supplanted it, the Old Republic was the democratic union that governed a galaxy for thousands of years. Those who lived in it knew it as the Galactic Republic, or more simply, the Republic.

Ruling the Republic was the Galactic Senate, a governing body comprising elected or appointed representatives from across the galaxy. From within that Senate, a Supreme Chancellor was elected. Justice and peace in the Republic was protected by the Jedi Knights, a noble order of Force-sensitives.

As the Republic grew more and more powerful, many of the bureaucrats and Senators that ran the government grew increasingly corrupt or complacent. The bureaucracy that had grown and festered over millennia choked any attempt at proactive government. Furthermore, partisan politics and personal agendas also hampered effective governing.

Into this mire stepped the ambitious Senator Palpatine from Naboo. His homeworld was under siege by the greedy Neimoidian Trade Federation, as protest to increased tariffs and taxation to outlying trade routes. Despite the full-scale invasion of the planet, the call to react was tied up in procedure. When Queen Amidala -- the elected leader of the sovereign system of Naboo -- spoke before the Senate, calling for action, she also called for a Vote of No Confidence in the leadership of the Republic.

The well-meaning but politically clumsy Chancellor Valorum was voted out of office. In his place, Palpatine was elected Supreme Chancellor. Despite promises of bringing order and compassion back to the Republic, the first decade of his term was blighted by great political upheaval. A separatist movement, led by the charismatic Count Dooku, began splitting the Republic, and it was all the Jedi could do to maintain order.

This chaotic political climate precipitated the dark times that overcame the galaxy. The Republic crumbled and was rebuilt in the guise of the New Order.
Related: Galactic Empire Clone Troopers Bail Organa Palpatine AT-TE
by not a starwars geek November 29, 2004
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Watto

A shrewd and gruff proprietor of a junk shop in Mos Espa, Watto is a crabby, unshaven Toydarian with a love of credits and gambling. Although considered one of the smaller shops of Mos Espa, Watto's junkyard was nonetheless a treasure trove of discarded machinery and spare parts.

Among Watto's possessions were the slaves Anakin and Shmi Skywalker. Having won them from Gardulla the Hutt in a Podracing bet, Watto put them both to work in his shop. Young Anakin showed an incredible talent for machinery repair, and Watto took a shine to the boy. Even though he was unscrupulous enough to keep a slave, Watto was a fair master. It most probably had to do with the fact that the boy was a prime source of income for Watto, not only in keeping his machinery running, but also actually competing for Watto in the Podraces.

Anakin was an incredible pilot, the only human known to compete in the dangerous high-speed sport of Podracing. But in races where Anakin would compete against the shifty Dug Sebulba, Watto would always bet on the latter because, as Watto says, "he always wins!"

Watto's greed and gambling got the better of him one day when a mysterious outlander came to his shop to barter a deal for starship parts. The Toydarian ended up not only betting all his money away, but also Anakin's freedom. Sebulba failed to finish the Boonta Eve Classic, and Anakin came in first. Watto lost everything.

Desperate to recoup some of his losses, Watto eventually sold Shmi Skywalker to a moisture farmer named Cliegg Lars. The down-on-his-luck trader reported as much to a grown Anakin Skywalker. The young Jedi had returned to Tatooine a decade after his departure in search of his mother.

Watto is a stout, blue-skinned Toydarian, with rapidly flapping wings that keep him hovering at about a meter off the ground. The craggy-toothed merchant not only has a knack for haggling, but also cannot be affected by Jedi mind tricks.
Related: Shmi Skywalker Anakin Skywalker Mos Espa Cliegg Lars
by not a starwars geek November 30, 2004
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Mara Jade Skywalker

Luke Skywalker's life has been indelibly changed by encounters with remarkable people. But if ever one person can be said to have had the greatest impact on his life, it is his beloved wife, the fiercely independent and stubbornly determined Mara Jade.

She was once known as the Emperor's Hand -- a highly skilled assassin and operative who could hear Emperor Palpatine's bidding from across the galaxy. Trained since childhood and honed into a weapon, Mara learned self-sufficiency, piloting, marksmanship and talents in the Force while serving her dark master.

One of her last missions was the assassination of Luke Skywalker. Emperor Palpatine was dismayed by the changes in Vader following the Dark Lord's lightsaber duel with his son on Bespin. Skywalker had stirred something in Vader, and the Emperor distrusted his closest agent. As a contingency, the Emperor dispatched Mara to track down and kill Skywalker.

Mara knew that Skywalker would attempt a rescue of his imprisoned friend, Han Solo. She infiltrated Jabba's palace, posing as a dancer named Arica. She failed to get close enough to Skywalker, and Jabba refused to let her attend the execution party heading out into the desert. She missed her chance.

A perfectionist, Mara could not abide failure. She wished to make it up to her dark master, but never got that chance. In mid-transit back to Coruscant, Mara felt the Emperor's death through the Force.

Her entire life of high-placed contacts, elevated status, and lifelong purpose collapsed with the defeat of the Empire at the Battle of Endor. Through the Force, Mara received fragmented images of the Emperor's final moments. Luke Skywalker was there... as was Vader... and the two murdered her mentor.

For years, she blamed Skywalker for Palpatine's death and the loss of her purpose. Mara floated along the fringe of galactic society in the years after the Battle of Endor. She eventually found herself as a pilot and operative in Talon Karrde's smuggling organization.

During the events of Grand Admiral Thrawn's campaign against the New Republic, Mara came face to face with Luke. The two had to cooperate to survive the wilderness of the planet Myrkr. They settled on an uneasy peace -- and Luke explained that it was not he who had killed Palpatine, but rather it was Vader.

Witnessing Luke Skywalker's Jedi abilities, Mara developed a begrudging respect for the war hero. Though she openly and brusquely questioned many of his philosophies, the two were often paired together during the Thrawn crisis, and their talents complemented each other perfectly time and again. Following the defeat of Thrawn, Luke gave Mara the gift of his first lightsaber, a weapon long thought lost but recovered by agents of the Empire.

Mara didn't want to be saddled with commitment to Skywalker's new Jedi order, so she refused his invitation to train. After all, she had survived all this time on her own, and had supplemented the Empire's finest training with hard-earned field experience. She had long been independent and the baby-steps of Luke's Jedi praxeum had no place for her.

Still, in her efforts to master her talents, she came across Kyle Katarn, another self-trained Jedi who had ignored Skywalker's invitation. The two trained together for a while, but the dark side crossed their paths. Realizing the dangers of the Force, Katarn admitted that the group learning experience of Skywalker's academy had its benefits, and became one of the first students. While Mara did visit the academy on occasion, she did not become a full-time student.

Mara focused on her career in the fringe, accepting increased responsibility in Talon Karrde's newly formed Smugglers Alliance. She undertook a number of information-gathering missions, pairing with Lando Calrissian on occasion. Despite the dashing gambler's best efforts, he was never able to woo Jade into anything other than a strictly business relationship.

Karrde, who was grooming Mara to be his successor, wanted her to gather an even wider variety of skills. Mara became increasingly independent in the following years, loosening her ties with the Smugglers Alliance.

During the Camaasi Document incident, Mara was investigating Chiss activities on the distant world of Nirauan. She once again teamed with Luke Skywalker as they infiltrated the mysterious outpost known as the Hand of Thrawn. Together, their skills and personalities strengthened each other perfectly; if not for their pairing, they would have perished.

It was then that they realized how perfect a match they were. Despite a decade of tension between the two, and a relationship that started with near-violent acrimony, the two had fallen in love.

Following the peace treaty that brought a formal end to the Galactic Civil War, Mara Jade and Luke Skywalker wed on Coruscant. For a galaxy undergoing seismic political change, the two represented an inspiring ideal and a powerful symbol. A former Imperial agent and the galaxy's most powerful Jedi Master had found a way beyond their past differences to find love.

The New Republic, long plagued by war and insurgents, was eager to embrace a time of peace. While Luke continued to train new initiates at the Jedi academy, Mara kept up her contacts in the fringe. She took Luke's niece, Jaina Solo, as a Jedi apprentice. This tranquility, unfortunately, was short-lived.

It began in a subtle, insidious fashion. While on a diplomatic mission to Monor II, Mara was secretly infected with a coomb spore, a deadly bio-engineered pathogen crafted by the Yuuzhan Vong. When the full invasion of Yuuzhan Vong forces began, Mara was already weakened, tapping into the power of the Force to sustain her life. Mara focused the Force within her to cleanse her body of this infection. The process was exhausting.

It was during this illness that Mara discovered she was pregnant. This galvanized her resolve to fight off the disease. She carried the child to term, and the healing glow of the Force bolstered by the love of mother, father and newborn son finally cured Mara of the Yuuzhan Vong sickness.

Despite the carnage and destruction sweeping the galaxy, there was a quiet moment affirming life and hope as Mara Jade Skywalker and Luke Skywalker welcomed their infant son Ben into the world.

This peace was short-lived as the Yuuzhan Vong attacks continued to weaken the New Republic and diminish the Jedi ranks. Mara, aboard her Jade Shadow starship, continued flying missions against the invaders while her son was safely sequestered on the Jedi safeworld code-named Eclipse.

Together with her husband, Mara voyaged to the conquered world of Coruscant, to investigate strange stirrings in the Force. The once gleaming metropolis world was overgrown with Yuuzhan Vong organic technology, transformed from a modern city to a fetid jungle. In the planet's depths, Mara used her still-functioning access codes to reveal the source of the Force-disturbance. Irek Ismeren, the son of a fellow Emperor's Hand, was corrupted and reformed as Lord Nyax, a dangerously unstable Dark Jedi.

After defeating Nyax, and participating in several key missions against the Yuuzhan Vong, Mara is once again next to her husband as he seeks to find an end to the war. Aboard the Jade Shadow, and along with a team of fellow Jedi, Mara and Luke voyage into the depths of the Unknown Regions, seeking the mysterious world of Zonama Sekot that may hold the secrets of ending this long and bloody conflict.
by not a starwars geek November 30, 2004
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AT-AT

The All Terrain Armored Transport, or AT-AT walker, is a four-legged transport and combat vehicle used by the Imperial ground forces. Standing a towering 15 meters tall, these walkers are intimidating, and are used as much for psychological effect as they are for tactical effect.
An AT-AT has blast-impervious armor plating, and resembles a gigantic beast as it moves across the battlefield. An AT-AT's head carries the main armaments, a pair of light blasters located on the walker's "temples," and heavier, twin laser cannons mounted on the walker's "chin."
The command crew pilots the AT-AT from the walker's head, which is connected to the main body by a flexible neck. The crew consists of a commander, a gunner, and a pilot. Additional crews and troops can be carried in the walker's main storage bay.
by not a starwars geek November 29, 2004
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