In strategy games (Such as Starcraft II), the fact to send one's unit to check out the opponent's base to determine what his strategy will be, or which buildings he already has.
He scouted his Dark Templar building, he's going to build observers to detect them.
I scouted my opponents base at a good timing, I was able to guess his B.O. and I adopted a counter strategy.
He didn't scout this proxy pylon. I'm going to warp units into his base..
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