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2 definitions by Joe Cassara

 
1.
A semi-popular personal computer, created by (among others) Jay Miner, a systems designer at Atari. It was eventually purchased and released by Commodore in 1985, built around the Motorola 680x0 CPU and several custom co-processors. It sported a 32-bit preemptive multitasking operating system known as "Kickstart"; an intuitive GUI "Workbench"; 4096 color high resolution screens; four channel stereo 8-bit audio, and a host of other high performance multimedia features.

Due to mismanagement, lack of marketing/R&D, and the general state of seediness that thrived at the post Jack Tramiel Commodore, the Amiga was never a commercial success in the United States, though it did enjoy fame in Europe as a game system.

Popular applications for the Amiga included desktop video (which, as the Macintosh did with desktop publishing, the Amiga practically created), audio production, computer art, scientific research, and, of course, video games. Jurassic Park, Babylon 5, and even The Simpsons and Ren and Stimpy used Amigas for special effects in varying degrees, to name jsut a few of the more well-known entertainment products.

The Amiga was at the heart of the world's first 32-bit CD video game console, the CD32.
The Amiga was a multimedia computer from Commodore, ahead of its time.
by Joe Cassara April 22, 2003
126 38
 
2.
A popular home computer company, most remembered for the world's best selling home computer, the Commodore 64. It was founded in 1955 by Jack Tramiel in Toronto, Canada, as a typewriter repair company.

Due to mismanagement after the departure of Tramiel, Commodore Business Machines filed for bankruptcy in what was a long, drawn out, sordid affair and battle for the rights to their Amiga technology.
"I adore my 64, my Commodore 64!"
by Joe Cassara April 22, 2003
83 31