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10 definitions by Elder Scrolls

A race in the Elder Scrolls video game series.

Little is known and less is understood about the reptilian denizens of Black Marsh. Years of defending their borders have made the Argonians experts in guerrilla warfare, and their natural abilities make them equally at home in water and on land. They are well-suited for the treacherous swamps of their homeland, and have developed natural immunities to the diseases and poisons that have doomed many would-be explorers into the region. Their seemingly expressionless faces bely a calm intelligence, and many Argonians are well-versed in the magical arts. Others rely on stealth or steel to survive, and their natural agility makes them adept at either. They are, in general, a reserved people, slow to trust and hard to know. Yet they are fiercely loyal, and will fight to the death for those they have named as friends.

While Argonians appear reptilian in nature at first glance, they also exhibit fish- and amphibian-like qualities, such as being able to breathe underwater, having small gills behind their ears, and, swim using the same body mechanism as that of a tadpole or eel, waving its tail side-to-side to propel itself through the water. Unfortunately for the Argonians, the very traits that enabled them to survive so well in the swamps of their homelands also made them ideal slaves for hard labor in regions of Morrowind that would prove uninhabitable to the other races. They are commonly enslaved along with the Khajiit in Morrowind. Though slavery is illegal in the rest of the Empire, the Dunmer of Morrowind were allowed to own slaves for quite some time. This was due to the conditions of the treaty under which Morrowind joined the Empire, which allowed the Dunmer to follow their ancient traditions concerning the ownership of slaves. King Helseth has recently abolished slavery from Morrowind due to political and moral reasons.
An Argonian would make a very good thief.
by Elder Scrolls January 24, 2008
A race in the Elder Scrolls video game series.

The most naturally talented warriors in Tamriel, the dark-skinned, wiry-haired Redguards of Hammerfell seem born to battle, though their pride and fierce independence of spirit makes them more suitable as scouts or skirmishers, or as free-ranging heroes and adventurers, than as rank-and-file soldiers. In addition to their cultural affinities for many weapon and armor styles, Redguards are also physically blessed with hardy constitutions, resistance to poison, and quickness of foot. Redguards do not share the same blood as the other human races. Their original home was not Atmora, the ancestral land of the Nedic progenitors of Nord, Breton, and Imperial bloodlines.
A Redguard, the fiercest warrior in the game, is a master of martial arts. With bonuses in Blade, Blunt and Athletics, they are fast - and deadly - warriors.
by Elder Scrolls January 24, 2008
A race in the Elder Scrolls video game series.

The Nords are a race of tall and fair-haired humans from Skyrim. They are strong, stubborn and exceptional warriors, being skilled in many weapons and armor styles. They are also highly resistant to frost, and are very enthusiastic for war and brutality. Furthermore, Nords are good sailors, with well established trade links along all the rivers and coasts of Tamriel.
A Nord is a very naturally talented warrior.
by Elder Scrolls January 24, 2008
A race in the Elder Scrolls video game series.

The Khajiit are a race of feline creatures hailing from the province of Elsweyr, well-known for their keen Intelligence and Agility. While these traits make them superb thieves, Khajiit are also fearsome warriors, although seldom gifted with the skill to harness magical forces. This is not to say that Khajiit do not possess the ability, merely that strenuous training must be undertaken to make wielding magic a serious option, either in passive or aggressive actions.

Physiologically, Khajiit differ greatly from both the varied races of man and mer, not only in their skeletal structure (possessed of a tail and aft-jointed legs) and dermal makeup (the "fur" that covers their bodies) but in their digestion and metabolism as well. The Khajiit, along with the Argonians, make up the so called 'beast races' of the Empire, due to their therianthropic qualities.

It is currently unclear whether a successful union between Khajiit and other races may occur, for, while reports of children born of such unions have been noted in the past, no well-documented cases exist.
Combining a Khajiit race, thief/assassin class and shadow birth sign results in a very quick, agile and efficient thief and/or assassin.
by Elder Scrolls January 24, 2008
A race in the Elder Scrolls video game series.

Natives of the civilized, cosmopolitan province of Cyrodiil, the Imperials are well-educated and well-spoken. Imperials are also known for the discipline and training of their citizen armies. Though physically less imposing than the other races, the Imperials have proved to be shrewd diplomats and traders, and these traits, along with their remarkable skill and training as light infantry, have enabled them to subdue all the other nations and races, and to have erected the monument to peace and prosperity that comprises the Glorious Empire.

It is assumed that Imperials are based on the Romans, as it is assumed that Bretons are based on the French.
As an Imperial, you are best equipped for the warrior type.
by Elder Scrolls January 24, 2008
A race in the Elder Scrolls video game series.

The Bosmer are the various barbarian Elven clan-folk of the Western Valenwood forests. In the Empire, they are collectively referred to as "Wood Elves," but "Bosmer", or "the Tree-Sap People", is what they call themselves. "Tree-Sap" suggests the wild vitality and youthful energy of Wood Elves, in contrast with their more dour cousins, the Altmer and Dunmer. Bosmer reject the stiff, formal traditions of Aldmeri high culture, preferring a romantic, simple existence in harmony with the land, its wild beauty and wild creatures. These country cousins of the High Elves and Dark Elves are nimble and quick in body and wit, and because of their curious natures and natural agility, Bosmer are especially suitable as scouts, and thieves. But most of all, the Bosmer are known for their skills with bows; there are no finer archers in all of Tamriel. Their ability to command simple-minded creatures is also well known. They are also religiously carnivorous and cannibalistic, but do not destroy trees or plant life, though they are not averse to using wooden or plant-derived products created by others.

The Elves of Valenwood have always been involved in political arguments between the other races of Tamriel, but have never waged war with other nations, only defended their lands countless times, from the Khajiits of Elsweyr and the High Elves of the Summerset Isle.

They have never been truly allied with other nations because of mistrust and their own beliefs and traditions.
The nimble wood elf is strongly suited for a thief character, an alchemist, a woodsman, bandit, or something to that effect.
by Elder Scrolls January 24, 2008
A race in the Elder Scrolls video game series.

Orcs, also called Orsimer in ancient times, are sophisticated barbarian beast peoples of the Wrothgarian Mountains, Dragontail Mountains, and Orsinium. They are noted for their unshakable courage in war and their unflinching endurance of hardships. In the past, Orcs have been widely feared and hated by the other nations and races of Tamriel, but they have slowly won acceptance in the Empire, in particular for their distinguished service in the Emperor's Legions. Orc armorers are prized for their craftsmanship, and Orc warriors in heavy armor are among the finest front-line troops in the Empire, and are fearsome when using their berserker rage. Most Imperial citizens regard the Orc society as rough and cruel, but there is much to admire in their fierce tribal loyalties and generous equality of rank and respect among the sexes.

The Hero of Daggerfall reported Gortwog gro-Nagorm united his people by establishing an autonomous enclave, and forced the Emperor Uriel Septim VII to recognize Orsinium as an equal of the other lesser kingdoms (such as Daggerfall or Sentinel).

Their religion centers around the worship of the Daedric Prince who governs outcasts, Malacath.
Orc names always follow a strict format, being that they have a main name, and a gender prefix preceding a last name. For example, Burz gro-Kash, or Shingro gra-Gubbug. (gro = male, gra = female)

Orcs also make excellent warriors who excel in combat with Blunt weapons in Heavy Armor.
by Elder Scrolls January 24, 2008