1 definition by TheFortyAnomaly

Not to be confused with Distance (measurement).

Distance is an atmospheric platformer horror racing game published by Refract Studios on December 9, 2014. The game originally started as a Kickstarter project, with the goal of 125,000 USD.

Distance is split into 3 distinct modes:
1) Campaign
2) Sprint
3) Challenge

The Campaign has 3 different storylines: Adventure, Lost to Echoes, and Nexus. Adventure has you driving from Sector 17 to Sector 01a, avoiding all the dangerous traps and distractions the game may throw at you.

Lost to Echoes is a near 1:1 recreation to Team Refract's original game, Nitronic Rush (which, you can still download!). Lost to Echoes has you navigating through a neon-baked cityscape as you delve deeper into the city, eventually discovering what happened.

Nexus is an oddball. Nexus has you driving through 3 challenging levels, with the intent of uploading a data package to a server.

Sprint Mode is a PvP focused mode, where drivers attempt to get the fastest possible times on a track.

Challenge is similar to sprint mode, whereas instead of spaced out checkpoints, the tracks are short (30s-1min) with no checkpoints.

And now, the car. You play as the Spectrum (everyone calls it the Refractor), an ai-powered car. The car has 4 distinct abilities: Boosting, Flight, Jumping, and Rotating.

Distance is an amazing game, I highly suggest you check it out! It's about 20$ on Steam, and it's worth the money!
John) "Yo, did you play Distance?"
Adam) "Yeah I did, I mainly played Sprint mode, but now I'm trying out Challenge!"
John) "Sweet. How many medals do you have?"
Adam) "About 300, getting to 400 though!"

Dave) "Hey, did you check out Trackmogrify yet?"
Rose) "No I didn't yet, but it's on my to-do list!"
by TheFortyAnomaly July 17, 2023
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