Carrera's Wedge's definitions
Another variant of the game dodgeball (bombardment). It has all the same rules as regular dodgeball, except a changed rule for when players get out and in.
Players get out the same ways as usual. 1. Get hit by a ball. 3. Hit someone in the head with a ball. 3. Someone on the opposing team catches your ball. And 4. Steps out of bounds.
In Civil War Dodgeball, when someone gets out, they have to go up to the half court line and lie down. To get freed, they have to be dragged back by a teammate past a assigned line, usually the back court line. If the player is dragged back that far, they are back in. However, players dragging teammates are very prone to getting hit by dodgeballs, and often do. Depending on House Rules, if the player dragging their teammate back is hit, that "dragger" has to go to the half court line and be dragged back. In some verision, the person who was being dragged has to go back to the halfcourt line, and in others, the the person who is being dragged stays where they last were when the "dragger" gets out.
Some people have multiple people go up and drag a teammate back to the line. With these extra people, they can drag their teammate back extra fast.
Also, in another verision of this verision of dodgeball, people lie down where they are hit and have to be dragged back to the line, which is usually the back court line.
Players get out the same ways as usual. 1. Get hit by a ball. 3. Hit someone in the head with a ball. 3. Someone on the opposing team catches your ball. And 4. Steps out of bounds.
In Civil War Dodgeball, when someone gets out, they have to go up to the half court line and lie down. To get freed, they have to be dragged back by a teammate past a assigned line, usually the back court line. If the player is dragged back that far, they are back in. However, players dragging teammates are very prone to getting hit by dodgeballs, and often do. Depending on House Rules, if the player dragging their teammate back is hit, that "dragger" has to go to the half court line and be dragged back. In some verision, the person who was being dragged has to go back to the halfcourt line, and in others, the the person who is being dragged stays where they last were when the "dragger" gets out.
Some people have multiple people go up and drag a teammate back to the line. With these extra people, they can drag their teammate back extra fast.
Also, in another verision of this verision of dodgeball, people lie down where they are hit and have to be dragged back to the line, which is usually the back court line.
I got out in Civil War Dodgeball yesterday. Chavez was dragging me back when he got hit. Then Rachael tried to drag me back. She got hit. Then Vincent tried to drag me back. He got hit. Finally, Louis managed to drag me back. Back "alive" and in the game, I avenged Chavez, Rachael, and Vincent and then dragged them back so they were back "alive."
by Carrera's Wedge April 4, 2007
Get the Civil War Dodgeballmug. A mixture of the word, "Whoa" and the phrase, "No way!" This interjection is occasionally used seriously, but most often used sarcastically and to mock someone at something they think is important or when that someone just realizes something obvious.
When someone just realizes something obvious and/or thinks it's important:
"Holy Cow! Water's wet!"
"Whoa way, I thought it was dry!"
When used seriously:
"I just rode that roller coaster over there that tops 120 miles an hour five times in a row!"
"Whoa way! How did you manage not to throw up?"
"Holy Cow! Water's wet!"
"Whoa way, I thought it was dry!"
When used seriously:
"I just rode that roller coaster over there that tops 120 miles an hour five times in a row!"
"Whoa way! How did you manage not to throw up?"
by Carrera's Wedge March 20, 2007
Get the Whoa Waymug. by Carrera's Wedge July 21, 2007
Get the ice teamug. A rather catchy song by the Gorillaz on their CD Demon Days that deals with alcohol. This song repeats the same words over and over while different beats and rhytms play in the background making it a very interesting song.
White light
Alcohol, alcohol, alcohol
White light
White light
White light
White light
Alcohol, alcohol, alcohol
White light
White light
White light
White light
Alcohol, alcohol, alcohol
White light
White light
White light
White light
Alcohol, alcohol, alcohol
White light
White light
White light
White light
Alcohol, alcohol, alcohol
White light
White light
White light
White light
Alcohol, alcohol, alcohol
White light
Alcohol, alcohol, alcohol
White light
White light
White light
White light
Alcohol, alcohol, alcohol
White light
White light
White light
White light
Alcohol, alcohol, alcohol
White light
White light
White light
White light
Alcohol, alcohol, alcohol
White light
White light
White light
White light
Alcohol, alcohol, alcohol
White light
White light
White light
White light
Alcohol, alcohol, alcohol
White light
by Carrera's Wedge April 21, 2007
Get the White Lightmug. by Carrera's Wedge March 30, 2007
Get the yeadmug. The greatest playground game ever created by man. All you need to play is a decent-sized group of people, a tennis ball, and a (preferably brick) wall without windows. Some people play with a racquet ball for a tougher challenge.
The object of this game is to be the last man surviving. Players throw the tennis ball against the wall in hopes that it'll another player will try and get the ball and fail to.
The tennis ball bounces across the ground and a player will get it and throw it back against the wall. If a player gets hit with the ball they have to go a haul ass to the wall and touch it with any part of the body to be safe. If another player gets the ball, throws it, and hits the wall before the runner touches the wall, the runner is "out." (Close calls and ties always go to the runner.) Once someone gets out three times, they are done for the remainder of the game. Another way a player can get an out is if they throw the ball and someone else catches it before it hits the ground.
Double-Touch Out: A variation of the game, where if a player touches the ball, the ball touches the ground, and the player touches the ball, they receive and out. A finally way to get out is if you take more than a throwing step while in possession of the ball.
Spread-Eagle: Once a player gets their three outs, the get up against the wall and into the spread eagle position. Players who aren't out get the option to peg the player for free, but from a distance. They better pray to God they don't get hit in the Big Jim and the Twins or their face. But once it's all said and done, and the player has been pegged, they are free to join back in.
Drumline: A third variation, where after a player gets three outs, they go to the end of the wall. The player has to run back and forth across the wall a given number of times without getting hit with the ball to get back in. For example: A player runs back and forth across the wall 10 times without being pelted or touched by the ball in anyway and then they get a new set of outs.
Pegs: A somewhat outlawed version to the game. People can throw the ball at other players so that the player has to run to the wall. However, the person who hits that player has to run too.
The object of this game is to be the last man surviving. Players throw the tennis ball against the wall in hopes that it'll another player will try and get the ball and fail to.
The tennis ball bounces across the ground and a player will get it and throw it back against the wall. If a player gets hit with the ball they have to go a haul ass to the wall and touch it with any part of the body to be safe. If another player gets the ball, throws it, and hits the wall before the runner touches the wall, the runner is "out." (Close calls and ties always go to the runner.) Once someone gets out three times, they are done for the remainder of the game. Another way a player can get an out is if they throw the ball and someone else catches it before it hits the ground.
Double-Touch Out: A variation of the game, where if a player touches the ball, the ball touches the ground, and the player touches the ball, they receive and out. A finally way to get out is if you take more than a throwing step while in possession of the ball.
Spread-Eagle: Once a player gets their three outs, the get up against the wall and into the spread eagle position. Players who aren't out get the option to peg the player for free, but from a distance. They better pray to God they don't get hit in the Big Jim and the Twins or their face. But once it's all said and done, and the player has been pegged, they are free to join back in.
Drumline: A third variation, where after a player gets three outs, they go to the end of the wall. The player has to run back and forth across the wall a given number of times without getting hit with the ball to get back in. For example: A player runs back and forth across the wall 10 times without being pelted or touched by the ball in anyway and then they get a new set of outs.
Pegs: A somewhat outlawed version to the game. People can throw the ball at other players so that the player has to run to the wall. However, the person who hits that player has to run too.
by Carrera's Wedge April 4, 2007
Get the Wallballmug. A informal way to say you're leaving. Usually said after, "See you later, Alligator" but before, "Not to soon, Baboon."
Charlie: "Welp, I gotta go. My mom said be home by five thirty and it's already past that. See you later, Alligator."
Anthony: "In a while, Crocodile."
Charlie: "Not too soon, Baboon."
Anthony: "In a while, Crocodile."
Charlie: "Not too soon, Baboon."
by Carrera's Wedge April 6, 2007
Get the In a while, Crocodilemug.