Abarbarea's definitions
A Key Death is a situation in Super Mario Maker where a key that opens a door doesn't get saved once obtained if the player dies, literally, the player dies with the key.
For instance, given the circumstance that a player collects a total number of red coins to obtain a key, the progress that the player makes while obtaining them can be saved through checkpoints, but once the key is obtained, the game does not allow the player to respawn the key once they revive after dying, losing both the key and the progress made through the coins, making the player have to recollect the coins once again.
Key deaths are an inherent risk to the game itself, as the player can always die regardless of having obtained either the coins or the key itself due of the nature of the game, but key deaths can be used as a troll element as well, creating a situation where the player loses all their progress.
For instance, given the circumstance that a player collects a total number of red coins to obtain a key, the progress that the player makes while obtaining them can be saved through checkpoints, but once the key is obtained, the game does not allow the player to respawn the key once they revive after dying, losing both the key and the progress made through the coins, making the player have to recollect the coins once again.
Key deaths are an inherent risk to the game itself, as the player can always die regardless of having obtained either the coins or the key itself due of the nature of the game, but key deaths can be used as a troll element as well, creating a situation where the player loses all their progress.
by Abarbarea August 14, 2019
Get the Key Deathmug. 1. The coward's way of saying "I don't personally like it", instead of admitting it.
2. The internet's way of saying "I don't personally like it", instead of admitting it.
3. A misattribution of taste based on confirmation bias, where others are wrong for liking something, whereas the user of the word perceives themselves as "right" otherwise for not liking it.
2. The internet's way of saying "I don't personally like it", instead of admitting it.
3. A misattribution of taste based on confirmation bias, where others are wrong for liking something, whereas the user of the word perceives themselves as "right" otherwise for not liking it.
by Abarbarea July 13, 2021
Get the Overratedmug. X=9 (X equals 9) is a glitch associated with Super Mario Maker and Super Mario Maker 2 where assets placed in the 9th horizontal tile from the left behave differently than in other tiles in the grid. The grid tends to recur in multiples of nine in the grid, such as in the 129th horizontal tile, which exhibits similar properties.
The most common glitch is clipping through solid assets (like question blocks or walls) when bumped from underneath.
The most common glitch is clipping through solid assets (like question blocks or walls) when bumped from underneath.
Ok, let's see what's in this question block, maybe it's a mushr... What the hell just happened? Did I just clip through the wall? Is this X=9?
by Abarbarea July 5, 2019
Get the X=9mug. "Planning a diarrhea" is a humorous way of referring to a planned sick leave from work, especially when it's not backed by actual sickness, but rather to spend paid sick days for things other than sickness.
Diarrhea is used as an excuse for the leave, as it's cumbersome enough to keep one from leaving home, warrants little explanation, and may not require a doctor's note to justify the sick day, as it can go away on its own.
Diarrhea is used as an excuse for the leave, as it's cumbersome enough to keep one from leaving home, warrants little explanation, and may not require a doctor's note to justify the sick day, as it can go away on its own.
* So, are you working on Tuesday?
** Nah. I'm planning a diarrhea for that day. Got stuff to do at home.
** Nah. I'm planning a diarrhea for that day. Got stuff to do at home.
by Abarbarea August 29, 2022
Get the Planning a diarrheamug. Twice Twice is a term to describe a troll level design in Super Mario Maker and in other Mario game romhacking where the assets of two or more sections of a level are superficially the same, but upon accessing them, it has different features like pipes and doors that are rendered inaccessible, new hidden traps and enemies, question blocks that yield enemies rather than power-ups, all that are not immediately apparent at first glance.
As such, this might make the player unable to run through the new section using the methods employed for the old one, and cost them time and lives while tracing the new course. Because of its ambivalent nature, the Twice Twice can make the player assume two things: first, that the level sent them to square one (see CP1), or second, that the level is indeed different and that they should tread carefully.
As such, this might make the player unable to run through the new section using the methods employed for the old one, and cost them time and lives while tracing the new course. Because of its ambivalent nature, the Twice Twice can make the player assume two things: first, that the level sent them to square one (see CP1), or second, that the level is indeed different and that they should tread carefully.
by Abarbarea March 6, 2019
Get the Twice Twicemug. A colloquial way to refer to ginger ale.
Referred to as such due to the fact that it's a readily available drink option to have while riding a plane, whereas other soft drinks are offered more often under other circumstances, such as at restaurants and supermarkets.
When one wants a soft drink, the first drinks that come to mind are, more often than not, everything else but ginger ale. However, since it's offered at plane rides, ginger ale sometimes associated with them, hence "plane juice".
Referred to as such due to the fact that it's a readily available drink option to have while riding a plane, whereas other soft drinks are offered more often under other circumstances, such as at restaurants and supermarkets.
When one wants a soft drink, the first drinks that come to mind are, more often than not, everything else but ginger ale. However, since it's offered at plane rides, ginger ale sometimes associated with them, hence "plane juice".
Flight attendant:
"What would you like to drink? We have coke, club soda and ginger ale."
Passenger:
"YUSSSSS!!! Lemme have some plane juice! Ginger ale!"
"What would you like to drink? We have coke, club soda and ginger ale."
Passenger:
"YUSSSSS!!! Lemme have some plane juice! Ginger ale!"
by Abarbarea October 4, 2021
Get the Plane Juicemug. 1. The term designated to the average time it takes a doctor to interrupt a patient who is describing their own symptoms. Coined in 1984 by Beckman and Frankel in the Annals of Internal Medicine. This is used by doctors to control the flow of pertinent information regarding the symptoms, keep focus on what's important, and keep the conversation brief.
2. An informal term designated to how much time it takes in average for a person or animal to completely empty their full bladder unimpeded and without forcing it. Briefly mentioned by the show Mythbusters during the testing of the myth "Peeing on Third Rail".
2. An informal term designated to how much time it takes in average for a person or animal to completely empty their full bladder unimpeded and without forcing it. Briefly mentioned by the show Mythbusters during the testing of the myth "Peeing on Third Rail".
1. The patient may ramble on about their daily lives, but you gotta know when and how to intercede. In average, doctors learn when to speak in the examination at about 18 seconds. This is known a the 18 Second Rule.
2. Did you know that it takes you the same time to pee as an elephant does regardless of the fact that it's bigger than you? 18 Second Rule, man!
2. Did you know that it takes you the same time to pee as an elephant does regardless of the fact that it's bigger than you? 18 Second Rule, man!
by Abarbarea February 25, 2021
Get the 18 Second Rulemug.