Abarbarea's definitions
"Planning a diarrhea" is a humorous way of referring to a planned sick leave from work, especially when it's not backed by actual sickness, but rather to spend paid sick days for things other than sickness.
Diarrhea is used as an excuse for the leave, as it's cumbersome enough to keep one from leaving home, warrants little explanation, and may not require a doctor's note to justify the sick day, as it can go away on its own.
Diarrhea is used as an excuse for the leave, as it's cumbersome enough to keep one from leaving home, warrants little explanation, and may not require a doctor's note to justify the sick day, as it can go away on its own.
* So, are you working on Tuesday?
** Nah. I'm planning a diarrhea for that day. Got stuff to do at home.
** Nah. I'm planning a diarrhea for that day. Got stuff to do at home.
by Abarbarea August 29, 2022
Get the Planning a diarrhea mug.X=9 (X equals 9) is a glitch associated with Super Mario Maker and Super Mario Maker 2 where assets placed in the 9th horizontal tile from the left behave differently than in other tiles in the grid. The grid tends to recur in multiples of nine in the grid, such as in the 129th horizontal tile, which exhibits similar properties.
The most common glitch is clipping through solid assets (like question blocks or walls) when bumped from underneath.
The most common glitch is clipping through solid assets (like question blocks or walls) when bumped from underneath.
Ok, let's see what's in this question block, maybe it's a mushr... What the hell just happened? Did I just clip through the wall? Is this X=9?
by Abarbarea July 5, 2019
Get the X=9 mug.1. The term designated to the average time it takes a doctor to interrupt a patient who is describing their own symptoms. Coined in 1984 by Beckman and Frankel in the Annals of Internal Medicine. This is used by doctors to control the flow of pertinent information regarding the symptoms, keep focus on what's important, and keep the conversation brief.
2. An informal term designated to how much time it takes in average for a person or animal to completely empty their full bladder unimpeded and without forcing it. Briefly mentioned by the show Mythbusters during the testing of the myth "Peeing on Third Rail".
2. An informal term designated to how much time it takes in average for a person or animal to completely empty their full bladder unimpeded and without forcing it. Briefly mentioned by the show Mythbusters during the testing of the myth "Peeing on Third Rail".
1. The patient may ramble on about their daily lives, but you gotta know when and how to intercede. In average, doctors learn when to speak in the examination at about 18 seconds. This is known a the 18 Second Rule.
2. Did you know that it takes you the same time to pee as an elephant does regardless of the fact that it's bigger than you? 18 Second Rule, man!
2. Did you know that it takes you the same time to pee as an elephant does regardless of the fact that it's bigger than you? 18 Second Rule, man!
by Abarbarea February 25, 2021
Get the 18 Second Rule mug.An anti-softlock is a resource used to prevent or get out of an apparent softlock in a videogame (which has been put there by design). It provides the player with a way out of the designed softlock by providing an exit or a way to kill their character in order to return to a previous save state.
Unlike softlocks, anti-softlocks are placed by design and are not effective in true softlocks from by faulty design, death on spawn, spawning inside a wall, or a game autosaving right the instant before you die.
Unlike softlocks, anti-softlocks are placed by design and are not effective in true softlocks from by faulty design, death on spawn, spawning inside a wall, or a game autosaving right the instant before you die.
by Abarbarea June 27, 2019
Get the Anti-softlock mug.Twice Twice is a term to describe a troll level design in Super Mario Maker and in other Mario game romhacking where the assets of two or more sections of a level are superficially the same, but upon accessing them, it has different features like pipes and doors that are rendered inaccessible, new hidden traps and enemies, question blocks that yield enemies rather than power-ups, all that are not immediately apparent at first glance.
As such, this might make the player unable to run through the new section using the methods employed for the old one, and cost them time and lives while tracing the new course. Because of its ambivalent nature, the Twice Twice can make the player assume two things: first, that the level sent them to square one (see CP1), or second, that the level is indeed different and that they should tread carefully.
As such, this might make the player unable to run through the new section using the methods employed for the old one, and cost them time and lives while tracing the new course. Because of its ambivalent nature, the Twice Twice can make the player assume two things: first, that the level sent them to square one (see CP1), or second, that the level is indeed different and that they should tread carefully.
by Abarbarea March 6, 2019
Get the Twice Twice mug.A Carl Box is a term coined by the Super Mario Maker internet community to describe a situation where a player stands still while trying to assess the layout of the level they've just entered, only to be bombarded by traps/enemies that punish the player for standing still in the first place.
Mainly used to troll the player and make them lose lives, Carl Boxes come in a wide variety of forms, as the game's build assets allow for a great range of tricks to use. Carl Boxes also serve to prevent the player from successfully analyzing the situation, to lead them through purposely erroneous paths in order to lead them into inescapable traps that forces them to relinquish a life, and/or to do the wrong thing due to desperation. Because of the requirements that allow level makers to publish their levels, they have to be solved at least once, so Carl Boxes can be used as part of puzzles meant for the player to solve through quick action.
Carl Boxes were coined by Twitch streamer and Youtuber CarlSagan42, an avid player of Mario Maker and a Super Mario Bros speedrunner, due to his propensity to fall into them while streaming, so they're a self-deprecating term.
Mainly used to troll the player and make them lose lives, Carl Boxes come in a wide variety of forms, as the game's build assets allow for a great range of tricks to use. Carl Boxes also serve to prevent the player from successfully analyzing the situation, to lead them through purposely erroneous paths in order to lead them into inescapable traps that forces them to relinquish a life, and/or to do the wrong thing due to desperation. Because of the requirements that allow level makers to publish their levels, they have to be solved at least once, so Carl Boxes can be used as part of puzzles meant for the player to solve through quick action.
Carl Boxes were coined by Twitch streamer and Youtuber CarlSagan42, an avid player of Mario Maker and a Super Mario Bros speedrunner, due to his propensity to fall into them while streaming, so they're a self-deprecating term.
by Abarbarea March 5, 2020
Get the Carl Box mug.CP1 (or Checkpoint 1) is a term used by the Super Mario Maker and the Super Mario romhacking internet communities referring to a designed troll element that usually transports the player to either the first or the previous checkpoint of the level, making them lose a significant portion of their progress.
The checkpoint is not necessarily the first one that the player crosses, as the game allows for two checkpoints to be placed. The checkpoint crossed can just as easily force the player to the very beginning of the level as well. The CP1 can be accessed through a door or a pipe, or simply, by dropping the player on top of it.
The player is usually presented with two or more choices in order to proceed, but if all those choices lead to the CP1, it can be used to make the player consider that the mistake that was made occurred at an earlier point.
Alternatively, the player may be taken to the beginning of the level itself and not to the first checkpoint. This circumstance is denominated CP0 (Checkpoint 0).
The checkpoint is not necessarily the first one that the player crosses, as the game allows for two checkpoints to be placed. The checkpoint crossed can just as easily force the player to the very beginning of the level as well. The CP1 can be accessed through a door or a pipe, or simply, by dropping the player on top of it.
The player is usually presented with two or more choices in order to proceed, but if all those choices lead to the CP1, it can be used to make the player consider that the mistake that was made occurred at an earlier point.
Alternatively, the player may be taken to the beginning of the level itself and not to the first checkpoint. This circumstance is denominated CP0 (Checkpoint 0).
by Abarbarea March 5, 2020
Get the CP1 mug.