In Halo (specifically Halo 3), unlockable armor sets are called permutations. Possibly one of the worst words ever invented.
by 7620 November 08, 2007
1.) Berger's First Permutation Principle of Divisibility states that all permutations greater than 3! are evenly divisible by 6.
2.) Berger's Second Permutation Principle of Divisibility states that all permutations greater than 4! are evenly divisible by 12.
The "!" is mathematically denoted as "factorial."
2.) Berger's Second Permutation Principle of Divisibility states that all permutations greater than 4! are evenly divisible by 12.
The "!" is mathematically denoted as "factorial."
1.) In Berger's Permutation Principles of Divisibility, 3!-a! are ALL divisible by 6 a y number of times.
2.) In Berger's Permutation Principles of Divisibility, 4!-n! are ALL divisible by 12 an x number of times.
2.) In Berger's Permutation Principles of Divisibility, 4!-n! are ALL divisible by 12 an x number of times.
by 3VegasBerger343 November 16, 2011
This is a flexible calculation, used in work environments, which can be applied to all manner of things which will make ones day easier.
eg. How much time to take off work for an hour's lunchtime meeting (in this case, 6 hours)
It can also be applied to how many fucks to give.
eg. This client bores me. I would normally try my best but, by careful application of the Bradfield Permutation, it turns out I give zero fucks.
eg. How much time to take off work for an hour's lunchtime meeting (in this case, 6 hours)
It can also be applied to how many fucks to give.
eg. This client bores me. I would normally try my best but, by careful application of the Bradfield Permutation, it turns out I give zero fucks.
I've got a lunchtime meeting today with a client. It's only an hour but, by applying the Bradfield Permutation, I can roll in any time after 3pm.
by Humble Artwork August 16, 2017