Top definition
Nomic is an initially boring finite game created in 1982 by the philosopher Peter Suber.
On your turn you roll a die and add its value to your score. The first person to reach 100 wins and the game ends. However, each player can also propose a new rule or a modification of an old one on their turn and if the rule is adopted then the game can morph into something else.
On your turn you roll a die and add its value to your score. The first person to reach 100 wins and the game ends. However, each player can also propose a new rule or a modification of an old one on their turn and if the rule is adopted then the game can morph into something else.
Bob: "Let's play Nomic."
Carol: "Great. I propose the first rule is that we change the name to NotNomic and replace the number 100 in the win state with Infinity. That way we have an infinite game we can enjoy playing forever."
Bob, Carol, Ted, Alice: "Aye."
Ted: "The ayes have it. The rule is adopted. I propose we change the name to NullNomic and change the number in the win state to zero so the game is over before it starts and we don't have to play at all."
Bob, Carol, Ted, Alice: "Aye."
Alice: "The Ayes have it. Boy am I glad that shenanigans is over. Anyone up for a beer?"
Carol: "Great. I propose the first rule is that we change the name to NotNomic and replace the number 100 in the win state with Infinity. That way we have an infinite game we can enjoy playing forever."
Bob, Carol, Ted, Alice: "Aye."
Ted: "The ayes have it. The rule is adopted. I propose we change the name to NullNomic and change the number in the win state to zero so the game is over before it starts and we don't have to play at all."
Bob, Carol, Ted, Alice: "Aye."
Alice: "The Ayes have it. Boy am I glad that shenanigans is over. Anyone up for a beer?"
by Len Bakerloo June 09, 2019
May 22 Word of the Day
A moment that is generally agreed to have had a significant influence on pop culture and everyday life. While the term was coined by Rose McGowan in context of the #MeToo movement, and is mostly associated with the K-pop community, the phenomenon is universal and a basic component of how culture works.
Real world events such as social/political movements, the election of a new U.S. President, major catastrophes and disasters, as well as entertainment such as movies, music and TV, can all function as cultural resets. Notable cultural resets in relatively recent memory include:
* The Beatles appearing on the Ed Sullivan show in 1964
* The Watergate scandal of 1974
* The release of Nevermind by Nirvana in 1991
* The September 11, 2001 attacks
* The election and inauguration of Barack Obama in 2009
* The COVID-19 pandemic
Real world events such as social/political movements, the election of a new U.S. President, major catastrophes and disasters, as well as entertainment such as movies, music and TV, can all function as cultural resets. Notable cultural resets in relatively recent memory include:
* The Beatles appearing on the Ed Sullivan show in 1964
* The Watergate scandal of 1974
* The release of Nevermind by Nirvana in 1991
* The September 11, 2001 attacks
* The election and inauguration of Barack Obama in 2009
* The COVID-19 pandemic
"The Nineties politically started with the fall of the Berlin Wall on November 9, 1989 and the Soviet Union dissolving on December 26, 1991, and ended with both the 2000 Presidential election which saw the victory of George W. Bush and the terrorist attacks on September 11, 2001 which left people so stupefied that it functioned as something of a cultural reset button." - TV Tropes' article on the 1990s
by Spike from Degrassi February 09, 2021
5
an excuse made by pre-pubescent kids or by people not comfortable voice chatting so they don't have to voice chat
by bartekrabit August 24, 2020