by Fantastic Johnny C April 27, 2005
by letoh October 29, 2009
by Darth Juggernaut July 24, 2012
Guy #1 -Holy shit! I have cancer!
Guy #2 - :C Haha! Look at the funny scorpion! I bet it eats small babies for breakfast! That would totallly own.
Guy #2 - :C Haha! Look at the funny scorpion! I bet it eats small babies for breakfast! That would totallly own.
by Tehrij August 18, 2005
by Wetop April 24, 2008
Abbreviation of Choice and Consequence, a feature associated with computer role playing games where the intent is to make player choices matter.
A given choice might prevent the player from experiencing a part of the game's story or world, or eventually lead to failure of a mission or quest. This is done with the intent of either increasing the simulation aspect of the game or its replayability (and, occasionally, both).
The term was allegedly coined by Obsidian Entertainment during the development of Alpha Protocol, although the feature itself was already present in older games, such as the original Fallout series or Planescape Torment (among others).
A given choice might prevent the player from experiencing a part of the game's story or world, or eventually lead to failure of a mission or quest. This is done with the intent of either increasing the simulation aspect of the game or its replayability (and, occasionally, both).
The term was allegedly coined by Obsidian Entertainment during the development of Alpha Protocol, although the feature itself was already present in older games, such as the original Fallout series or Planescape Torment (among others).
C&C #1: I chose to join FACTION A, so now FACTION B hates me and won't allow me to join them.
C&C #2: I decided not to help COMPANION1 with his personal quest, so he died in a cutscene in the final battle.
C&C #2: I decided not to help COMPANION1 with his personal quest, so he died in a cutscene in the final battle.
by kenoxite January 18, 2014