When a video
game company deliberately introduces a problem into their
game so they can sell you the solution as opposed to designing the
game to be played without paying up.
Solution selling can manifest in many different forms such as:
• Paying to skip long monotonous grinds
• Paying to repair fragile equipment such as weapons or armor
• Paying for transport, so you don'
t have to waste your time walking
• Paying to skip a difficult level/boss
• Paying to revive your character without losing progress or items
• Paying to progress at a rewarding pace
• Paying for increased inventory space
All of these issues can be solved very easily by better
game design and just respecting the
player's time and money.