In a video game, a scripted event with limited interaction, also known as a "rail shooter" sequence. Heavy on narration or plot, but less free-form than the rest of the game's action. Used when the designer doesn't want the player to wander around or waste time.
Often resembles actual attractions at a real theme park.
Only issue I see, 8 minutes of theme park until you get to do something.
But it's a great "theme park" ;-)
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