Ultima online or UO, was one of the first commercial MMORPG. While other MMO try to be a good and fun game, UO aimed something different, more like a phantasy life sim, quasi-
real society where you live, breathe and die in. There were player who would be top brand garment shop owners, town
thieves, woodchucks would sell few thousands of log for carpainter player in in-game-gold or real-money, the carpainter could use the logs to make furniture, and wealthy monster hunters with houses would buy furniture so they could decorate homes and invite friends. In rare cases some player were land estates or inter-server-money exchanger.
It was designed so that where there were a good hunting place, there were lots of people. Where there were lots of rich people, killers would raid oftain. Because there were killers on the loose, people would bind together as a guild and guard each other. There were afew self proclaimed bounty hounters too.
Once the disgner team promised players that worlds would be without restrictions ,no nurturing from the server moderators/game designers, self governed and self managed by player themselves, but that never came true (except for the dedicated hard core servers Seige Perilous and Mugen, of wich Mugen thrived at first then quickly dwindled to a tickle), and with each passing patch, UO became more and more care bear like, spoon fed nurturing game. This was probably because they were wishing player would restrain them selves, rely on good taste, would mind their manners-
most of the time, and most importantly knowing that something can be done is not something that should be done every five minutes.
Ultima Online-they created worlds.
Prices shown in USD.
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