A term used in modern electronic games, where characters fall limply and body parts interact with the environment after being killed. The goal of Ragdoll physics is creating more realistic corpses. This often results in cringes of horror, or bursts of laughter based on the corpses flipping or slumping. One of the earliest games employing Ragdoll physics is Hitman.
"I shot him in front of a railing, and because of ragdoll physics, he flipped over the railing and hit a chair."
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