The ability in RTS games to constantly produce units, keep a strong economy going, and build up a base. The opposite of micro, which involves controlling individual units.
In other words, keeping your money down (always spending it on units), your income up (by building workers to collect resources), and your army larger than your opponent's.
Zerg (from Starcraft) is a macro-intensive race, because of its ability to build units and expand easily.
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