Sequel to the most linear shooter ever. (you know f(x)=x)
Seriously, this game is too fucking linear.
You have a crowbar (gun "1"), it takes out enemy "A" (first enemy encountered) with realtive ease.
Enemy "B" comes along, the crowbar does not work well against enemy "B"...
So you find gun "2", it is effective at killing enemy "B" and anything lower than enemy "B"...
Enemy "C" comes along and the process repeats until you get some god-like gun that kills everything.
The A.I. is dumb as shit, if the fucking thing sees you it will stay still wherever it is and shoot at you no matter where you go or what gun it has.
If you want insane A.I. give HALO 2 in legendary a spin, THAT is good A.I.
Its does have good graphics, but I still prefer the Unreal Engine 2 (UT2K4), its more flexible and powerful.
However, no one gives a shit about graphics if the game sucks ass. (except fanboys and graphics whores).
I'm not saying this is a bad game, but from a gameplay stance, this is piss poor. Truly good gameplay resembles TLG's System Shock 2. This game dissapoints, just like the first.
"OMGZOR!!!111 N00B ITS GOT AMAZIN PHISIKS AN SHYT!one!1 AND TEH GRAVTY GUN ROXORS LMAO ILL PWN JOO!!!111oneone HL2 IS GAWD!"
~ HL fanboy, the worst kind
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