A geographical area of near-complete safety; and sometimes, as a result, very little "real" adventure- much like the gameplay in the classic board-game Candyland.
This term originated from Ultima Online, a massively-multiplayer online role playing game (MMORPG, like World of Warcraft, etc), the term "Candyland" was given to a region "Trammel" where the player could not be killed by another player. Typically it was intended in a derogatory manner by aggressive players ("Player Killers" aka PK's) but could also be used in a neutral or positive tone.
I moved to a new neighborhood and now it's like I'm living in Candyland.
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