Possibly one of the greatest MMORPG's to be released. Very casual-gamer friendly, and a great community. Each class has different attirbutes:
-Rogues may stealth and deal massive damage from close range. Cloth/Leather-wearer
-Mages are a high burst-damage dealer from far away with good crowd control abilities. Cloth wearer
-Warriors are a staple class available to any and all races. Able to take massive damage and draw enemy aggro to them. All types of armour and all weapons can be used by the Warrior.
-Priests are primary healers and can ALWAYS get a group. By specing in the Shadow talent tree they become excellent damage dealers but are very fragile. Cloth-wearer
-Paladins area hybrid Alliance-only class combining elements of the Warrior and a weak Priest. They are popularly supposed to have 3 lives due to their many Shield spells. They get a free mount but have higher training costs than other classes. Can wear all types of armour.
-Shamen are the Horde's hybrid class with more of a focus on spell-casting than melee damage. Many see them as overpowered, as they can melee and cast well, as well as heal. Uses totems to boost their power and support groups. Cloth/Leather/Mail-wearer.
-Hunters are the only class with an auto-shoot feature, relying on their special abilities, utilised through their ranged weapons, to win the fight. They also get pets (a tamed Beast-class mob) and traps (Freezing, Immolation and Explosion). They are able to kite the enemy very effectively. Cloth/Leather/Mail wearers.
-Warlocks are the 'evil' spell-casters of the Warcraft world, able to summon demons to help them in combat - a good thing as they are very fragile. Unlike the Mage, 'Locks rely on damage over time spells (DoTs) to help them win fights, and thanks to talents very rarely run out of mana. Their pets range from the Imp (a glass cannon), to the Voidwalker (able to take and maintain aggro) to the Infernal (of WCIII fame). They get a free mount but training costs are higher. Cloth wearers.
-Druids are only available to 2 races; Tauren and Night Elves. Communing with nature, the Druids are able to change their shape to suit their situation. They gain a Bear form (later Dire Bear) to tank in, a Cat form to deal damage and stealth, an Aquatic form to breathe underwater and move faster, and a Travel Form allowing a 40% speed increase. Cloth/Leather wearers.
Rogues are master gankers! Half the player base has at least 1 Rogue character!
A good fun alternative to life.
Sex, career, friends, money and power. All
of these things are just distractions trying to pull you away from World of Warcraft
crack, in CD-ROM form.
World of Warcraft player: listen, man, i'll do anything, ANYTHING for just one more month of play! i'm serious, man, here, take my sister, take my penis, take my house, just don't take my level 56 troll rogue!
Guy: who the fuck are you anyway?
The most highly addictive game ever played. It will consume your soul and poison your water supply.
I started playing WoW and now I have no life!
A highly entertaining mmorpg that is played by a wide variety of people. some get addicted to it like its crack cocaine, and some only play it a few times a month. The level of addiction all depends on the person playing it.
You know your a heavy World of Warcraft player when WoW starts interferring with your life. You know your a WoW addict when your life starts interferring with your WoW.
The world's most effective form of birth control.
Pregnancy, Gonorrhea, Chlamydia, Herpes. These are just some of the things that World of Warcraft players need not be concerned about.
A computer game whose participants apparently don't know how to correctly make words plural.
Hint for WoW players: it doesn't involve an apostrophe.
<WoW Player> In WoW you can be Orc's, Troll's, Undead's, and the Tauren's. The Alliance will get the Human's, Gnome's, Dwarve's, and the Night Elve's.
<Non-WoW Player> holy FUCK learn some English you dumbass
Taken mistakenly as a peer to EverQuest or EverQuest II, it is an entertaining game in which a player learns how to cooperate as a team, and harnesses competition, unlike EverQuest II. The irony behind half of the definitions under this category is this: If you'd read the back of the box, you would realize that it states "even if you only have a couple of minutes, World of Warcraft's superior quest system offers quick gameplay." The sad truth is that people don't want to accept the fact that many of the players on this game have lives, jobs, spouses, ect. They see that it is an MMORPG, and automatically assume that it's a parallel to EQ and EQ2.
definition conformist: "wow is a game when ppl see no pussy and ppl cant get laid, n tehy don have jobs"
World of Warcraft player: "Actually, I'm a paramedic, and I work when I'm needed, I just got back from a crime scene, a man was shot and wounded, I saved his life. I play this in my spare time when I'm not playing with my dog, coaching my son's soccer team, spending time with my family or my wife. It's easy to accomplish something in this game, and it's fun too! It's so easy to get involved in the game and have a social life."
definition conformist: "w/e u nerd, go bak to ur moms basement"
World of Warcraft player: "Er... right o_O"
EQ2 Player: "YEAH I GOT MY QUANTUM PHYSOCIA NHULTH'S ARMOR +1"
World of Warcraft player: "Congratulations! I'm glad you accomplished your goal. I hope you're enjoying your game. ^_^"
definition conformist: :eq2 fagg ur more loser than wow player stupid fag go hav sex w/ ur dog"