The Greek biblical word for sin, "amartia", means literally "to miss the mark", like an archer. Sin is not necessarily defined by moral wrongness, by transgressing some set of rules, but is instead doing anything that takes our focus off God (the target), onto ourselves, thinking we are the be-all-and-end-all.
"Sin is nothing else than to neglect eternal things, and seek after temporal things" -- St. Augustine
An PC game released in the winter period of 1998. Sin was a first person shooter that used the then 'cutting edge' Quake II engine to great effect. Gameplay wise, it shared a few similarities to Goldeneye on the Nintendo 64, where for each level, you had to carry out a set number of tasks in a particular order, to be able to succeed. You played as protagonist John R Blade, who's mission it was to rid the local city called Freeport, of a evil bitch called Elexis Sinclaire, who was in the midst of devising a plan to take over the world, by creating vast mutant armies from a illegal chemical concoction called U4.
When Sin initially came out, critics bashed it for having glitches and freezing issues. However, a patch was eventually released. Although, it never managed to compete with sales of the first Half Life, which was released at around the same time.