| 8. | lightning kick | ||
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1. to kick as if by the speed of lightning, or literally 60,000 meters per second (130,000 mph).
2. a combat move involving quick repeated kicks from a vertically varying leg position, as performed by female character Chun Li in CAPCOM'S Street Fighter series. Chun Li lightning kicked the $%&! out of Guile in Round One.
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| 9. | round house ninja | ||
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A name given to a person who is so fluent in the use of the round house kick that he/she can use it in virtually any circumstance, and has mastered every aspect of the round house kick. He's a round house ninja, I saw him take down three people with a single kick.
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| 10. | round-house | ||
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A kick swung from the side. There are three stages to a good round-house.
1) Bringing up the leg.- The kicking leg is raised with foot still flat and facing the floor. 2) The pivot.- Non kicking leg is spun so that kicking leg is forced higher and sole of foot is perpendicular to the ground. 3) Kick- kicking leg is flicked out and back again. I round-housed that drunkard and stole his wallet.
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| 11. | Round House | ||
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A kick swung from the side. There are three stages to a good round-house.
1) Bringing up the leg.- The kicking leg is raised with foot still flat and facing the floor. 2) The pivot.- Non kicking leg is spun so that kicking leg is forced higher and sole of foot is perpendicular to the ground. 3) Kick- kicking leg is flicked out and back again. I round-housed that drunkard and stole his wallet.
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| 12. | hit his kick | ||
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Australian, colloquialism reached into his pocket ( usually to pay for a round of drinks ) Thommo hit his kick and bought us all a beer.
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| 13. | kick the can | ||
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A children's game, typically played in one or more adjoining backyards. Players set up a base (often a frizbee is used), and place a can (may be a sand bucket, a pop can, an empty can of spaghetti sauce or even an empty nesquick jar), on top of it. They then decide which player is to be it first.
more...
A player who is not it begins the game by kicking the can. All of the players (except the one who is it) run away and hide, as long as they are within the boundry limits. "It", must retrieve the can and place it back onto the base. It may now attempt to find the players. When It finds a player, he must call out that player's name and location. Should that information be correct, a race ensues. The player who is it must run and jump over the can before the (now found) player kicks it. If It wins the race, then the player i caught. If at any point in the game a player (who has been seen or not) kicks the can, all players are free. This includes when a player out-runs "it" during a "race". The round ends when all players are caught. The first one to be caught ten becomes "it". The game ends when too many players quit, or their mothers force them to go inside. There are various changes of rules in Kick the Can, including, but not limited to: a timed version, a no-race version and a version where more than one player is "it". |
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| 14. | prod buttock | ||
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formal version of "kick arse". Constable: Sergent, those hoodlums are smashing in all the windows again and have knocked corporal alan unconscious.
Segrent: right lad, round up the boys, this is a code red, you know what to do. Constable: time to kick ar....i mean "prod buttock" sir? Sergent: right you are constable. oh and bring big joe and alfie, looks like we're going to have a lot of prodding this time. hop to it lad! |
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