| 2. | prolisingularity | ||
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pro'li-sin'gu-lar'i-ty n. pl. -ties.
1. The point in a given non-interactive entertainment presentation* at which the presentation ceases to be compelling due to length. 2. The theoretical point in a given non-interactive entertainment presentation at which the presentation is converted to interactive electronic game format to preserve its overall integrity. 3. Gaming. The theoretical point in a given interactive electronic game at which the game is converted to non-interactive entertainment presentation due to lack of storyline integrity. See Doom. –also pro-li'ci-sin'gu-lar'i-ty n. *e.g. a staged theatrical performance Definition (c) 2006 Wondrous Inventions. http://crazedgnome.wordpress.com/ under Creative Commons Attribution-NonCommercial-NoDerivs 2.5 license. 1. This season of "24" reached prolisingularity nineteen hours ago.
2. Robert Jordan's "Wheel of Time" series may become a game but will never make it to the movies due to prolisingularity. 3. The movie "Doom" sucks. |
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| 1. | prolisingularity | ||
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pro'li-sin'gu-lar'i-ty n. pl. -ties.
1. The point in a given non-interactive entertainment presentation* at which the presentation ceases to be compelling due to length. 2. Theater. The theoretical point in a given non-interactive entertainment presentation at which the presentation is converted to interactive electronic game format to preserve its overall integrity. 3. Gaming. The theoretical point in a given interactive electronic game at which the game is converted to non-interactive entertainment presentation due to lack of storyline integrity. See Doom. –also pro-li'ci-sin'gu-lar'i-ty n. *e.g. a staged theatrical performance Definition (c) 2006 Wondrous Inventions. http://crazedgnome.wordpress.com/ 1. This season of "24" reached prolisingularity nineteen hours ago.
2. Robert Jordan's "Wheel of Time" series may become a game but will never make it to the movies due to prolisingularity. 3. The movie "Doom" sucks. |
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