After a designated period of wait, the Seekers scavenge the predetermined territory for the other team. After a Hider is found, rules vary on how to officially tag, he is brought to the area marked as prison. From there, fellow teammates can free him. Game is not over until everyone is found.
Note: Game eventually causes great chaos and arguments over rules and teams. A smooth playing game is rare.
You play the role of James Earl Cash, a man sentenced to death. However, his execution is a fake, turning out that the lethal injection was just a sedative.
He wakes up in the streets of Carcer city, a lawless, run-down town. A man called Starkweather informs you vis earpiece that in order to stay alive, you must kill. And that's where the game takes off.
A VERY violent game, allowing you to kill hunters in many ways, ranging from suffocating them with a plastic bag to ripping their balls of with a sythe.
All in all, very good game, 9/10.
However, it's fun like crazy, in spite of the cynical summarization. To start off, the 'fugitives' make up the majority of the players; the game is best with 7+ people. The amount of starting 'hunters' is best based on the number of participants: usually one or two. Every hunted player has a pre-determined amount of time to run and hide, and then a signal sounds for the hunt to begin.
It's widely considered best to play in outdoor environments of several acres in size, and at night. Flashlights can be used by both hunted and hunters if so desired by the participants, and good cover use is encouraged.
When one is 'tagged' in any manner deemed appropriate beforehand (flashlight, one/two-hand touch, sight), they are converted (brainwashed) into joining the other team. If one ventures outside of the pre-determined boundaries for the game, they are changed to the hunter's team. However, much cheating occurs here; no one catches cheaters...
It's quite unusual for a game of Manhunt to go without several arguments. It's like playing a game with no rules; there are so many variants and possible choices that dissent is always present.
Other rules on boundaries: usually, participants aren't allowed to go into rooms with doors, or doors period. St...
About a lone hobo named James Earl Cash, a man sentenced to death who becomes "revived" by a man known as The Director, to kill gangs for The Director's amusement.
James Earl Cash is also rumoured to be a pedophile and a pervert sentenced for an unknown (to the gamer) "hideous" crime.