1. Shorthand for the sequel to the Nintendo 64 hit "The Legend of Zelda: Ocarina of Time," "Majora's Mask" gave the player a mere three in-game days to save the land of Termina from certain destruction. To aid in his quest, the main character, Link, was able to travel back to the instant he first set foot in Termina. Also called "The Legend of Zelda: Majora's Mask."
2. The main enemy of the aforementioned game, Majora's Mask was a mask with an evil spirit trapped inside, capable of turning even the most kind of creatures into a puppet, manipulated to perform the most heinous of acts.
1. In the game "Majora's Mask," Link had but three days to save the land, the people, and himself.
2. Majora's Mask's main weakness was its soft backside; with a good aim and a bit of practice, it became remarkably easy to defeat.
The sequal to Ocarina of Time that takes place after link returns to childhood and ends up in an alternate universe where the moon is about to hit the planet tameria and destroy it.
The game was probably the darkest in zelda history Story-wise, what with all the side quests and the overall sense of doom in tameria. It pretty much used a souped up oot engine, and played pretty much the same as oot (excpet for the fact that you are a kid throughout the whole game). Not quite as revolutinary as oot, but still an awesome game.
Unfortuantly, MM required that you have the N64 expansion pack to play it.