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1. to cut a class
It means that you fail attending a class purposely.
Say, you must take eight classes a day but you`ve got something else to do so you cut one or two classes and take the other classes.
A: Hi Anthonee, howdy?
B: I`ve got lot of things to do, I am afraid I`ll have to cut a class (or to cut the spanish class) today.
A:what a pity.Ok, see you in the math class then.
2. ditching school
Probably the only thing you'll remember from high school, besides that time you snapped that teacher's ass with a towel.

Often, those who are ditching school will claim to be sick, or kill off a family member to claim the class-free days allotted by the school for just such an occasion.

When asked where a ditching student is, present students will often claim that he or she got hit by a bus and has passed away, so that they might claim a class-free day as well.

Those caught ditching are reprimanded, and consequently mocked and degraded by their peers.


Teacher: Is Sean ditching school?
Student: No, he got hit by a bus.

3. Death Bunny
1)To Death Bunny: Is to smother one's intellect with large, cumbersome slabs of text containing alot of difficult words, long sentences and ultracoherent threads of thought that cause the target's head to explode violently.

2)A member of the DoW Thousands Sons Mod Team who has done this several times.
An example of a Death Bunny: the animator's survival kit is on my shelf. Sadly it doesn't address 3d animation very well. Still if you can adapt the principles correctly, it's useful.

The abrupt stop is the right thing to do for impact. Just because it's not physically possible or natural or whatever doesn't mean it's not the right thing for the game.

The biggest mistake in games is that people think realism or 'making sense' is important. They're not--though if you have a theme going, you should try to be internally consistent.

but what you ahve to do is ignore reality. It's not important. What's important is the impression that the player gets. Animating something to look real is fine if you're trying to make someone think it's real. But even then, reality is often disappointing. In hollywood movies they don't make blood look real, because nobody would believe it looks that way. Most movements in art since the classical period have been, in one way or another, a movement away from realism. The principles of animation themselves involve things like squash and stretch and anticipation--things which are not real.

One thing I noticed (for instance) in the new Star Wars movies (and elsewhere) is this tendency to make something move naturally and gracefully all the time. You could see for instance that big bar-tender guy in Attack of the Clones was this constantly moving entity--he didn't look convincing or real at all, even though all his movements were gracef...
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4. Ragnarok Online
Ragnarok Online (RO) is a Korean mmorpg by Gravity. Ragnarok is a pay to play game, but there are numerous private servers where you can play free of charge.

Ragnarok players have two seperate levels: the base level and the job level. Job levels reward players with skill points which can be invested in skills, which are class based. Gaining a base level rewards the player with stat points which they can invest in six different stats (Strength, Agility, Vitality, Intelligence, Dexterity, and Luck). Strength (STR) increases physical attack damage and carrying capacity, and reduces the chance of being afflicted with the Bleeding status. Agility (AGI) increases your attack speed (ASPD) and your Flee (dodge). Vitality (VIT) decreases damage taken, increases HP and HP regeneration, increases the amount healed by healing items, and reduces the chance of being affected by some status ailments. Intelligence (INT) increases magic damage and magic defence, max SP and SP regeneration, and reduces the chance of being affected by some status ailments. Dexterity (DEX) increases hit rate, attack speed (but not as much as AGI) and cast speed, as well as minimum damage. Also increases bow and gun damage. Luck (LUK) increases the chance of doing critical hits and perfect dodge, and slightly decreases chance of being afflicted by all negative status ailments. One can build their character by having different amounts of different stats. this allows dive...
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5. Fidel Castro
Cuba was once ruled by a military ruler, until Fidel Castro came into power after a revolution. Fidel Castro quickly tried to secure trade ties with the United States, but as he was sympathetic to communists the United States was afraid he was one himself. Having no trade ties with the United States, he turned to the Soviet Union.

He is a great speaker and charismatic leader who gained power legitimately. It is contested whether he has maintained power legitamently.

He made health care available to all people and schooling free. However, after the fall of the Soviet Union Cuba's middle class has been losing support for Fidel Castro. The dissenters of the middle class and those trying to escape the poverty forced by the embargo make up those trying to flee Cuba. Support within the lower class is still strong.

Economically Cuba is a much more equal place to live.However, social freedoms are not as good. There are many of what Amnesty International calls "Prisoners of Conscience." It is illegal to speak against Fidel Castro, even peacefully. Many things such as this are problems in Cuba.

The embargo is a huge blow to Cuba economically, which has repetedly been voted against by the vast majority of the United Nations. The embargo also serves to cover up the social injustices of Cuba as there is less trade coming in and out of Cuba. If the Embargo were ended, Cuba would be a better place to live economically and socially.

The United States had repetedly tried t...
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6. Albania
Albania, the country on the Adriatic coast of the Balkans.

country located in the western part of the Balkan Peninsula on the Strait of Otranto, the southern entrance to the Adriatic Sea. It encompasses an area of 11,100 square miles (28,748 square kilometres), with a maximum length from north to south of about 210 miles (340 kilometres) and a maximum width of about 95 miles. It is bounded to the northwest by Montenegro, to the northeast by the Kosovo region of Serbia, to the east by Macedonia, and to the southeast and south by Greece. To the west and southwest, Albania is bordered by the Adriatic and Ionian seas. Albania's immediate western neighbour, Italy, lies some 50 miles across the Adriatic. The capital city is Tiranë.
The origins of the Albanian people:
Data drawn from history and from linguistic, archaeological, and anthropological studies have led to the conclusion that Albanians are the direct descendants of the ancient Illyrians and that the latter were natives of the lands they inhabited. Similarly, the Albanian language derives from the language of the Illyrians, the transition from Illyrian to Albanian apparently occurring between the 4th and 6th centuries AD.
Illyrian culture is believed to have evolved from the Stone Age and to have manifested itself in the territory of Albania toward the beginning of the Bronze Age, about 2000 BC. The Illyrians were not a uniform body of people but a conglomeration of many tribes that inhabited the western part of the Balkans, from what is now Slovenia in the northwest to (and including) the region of Epirus, which extends about halfway down the mainland of modern Greece. In general, Illyrians in the highlands of Albania were more isolated than those in the lowlands, and their culture evolved more slowly—a distinction that persisted throughout Albania's history.
Authors of antiquity relate that the Illyrians were a sociable and hospitable people, renowned for their daring and bravery at war. Illyrian women were fairly equal in status to the men, even to the point of becoming heads of tribal federations. In matters of religion, Illyrians were pagans who believed in an afterlife and buried their dead along with arms and various articles inte...
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7. Albania
Continuing prvious post...

The basis of Ottoman rule in Albania was a feudalmilitary system of landed estates, called timars, which were awarded to military lords for loyalty and service to the empire. As Ottoman power began to decline in the 18th century, the central authority of the empire in Albania gave way to the local authority of autonomy-minded lords. The most successful of these lords were three generations of pashas of the Bushati family, who dominated most of northern Albania from 1757 to 1831, and Ali Pasa Tepelenë of Janina (now Ioánnina, Greece), a colourful Oriental-type despot who ruled over southern Albania and northern Greece from 1788 to 1822. These pashas created separate states within the Ottoman state until they were overthrown by the sultan.
After the fall of the pashas, in 1831 Turkey officially abolished the timar system. In the wake of its collapse, economic and social power passed from the feudal lords to private landowning beys and, in the northern highlands, to tribal chieftains called bajraktars, who presided over given territories with rigid patriarchal societies that were often torn by blood feuds. Peasants who were formerly serfs now worked on the estates of the beys as tenant farmers.
Ottoman rule in Albania remained backward and oppressive to the end. In these circumstances, many Albanians went abroad in search of careers and advancement within the empire, and an unusually large number of them, in proportion to Albania's population, ...
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