Unlike most MMORPGs (e.g. World of Warcraft, Runescape, etc), the EVE server is not split up into shards - i.e. there is a single server which all players connect to. The EVE universe is persistant, so if a player leaves the game, the universe will continue to exist and be changed by the actions of NPCs and other players.
Many of CCP's staff have EVE-related blogs, discussing what they are working on and problems they may have encountered. Unlike a lot of game developers, CCP are very open with players and explain how the game works internally. For example, CCP have released that the EVE Server program is written in Stackless Python, along with many algorithms and equations for learning time and other in-game statistics.
EVE costs $14.95/€14.95 a month (correct at t...
"Your allience couldn't kill shit, i could own all of yous, you all suck." - The usual smack talkers
"Eve Online sucks"
"Go play wow carebear"
EVE is a massive multiplayer online game (MMOG) set in a science-fiction based, persistent world. Players take the role of spaceship pilots seeking fame, fortune, and adventure in a huge, complex, exciting, and sometimes hostile galaxy.
There are a few things that make it very different to other MMO's
1. It is in space and not some RPG style fantasy world.
2. To advance your character, skills are trained. They will continue to train till it is completed if you are online or not.
3. Everyone is on one server (thats over 22,000 players on one server. They are upgrading the entire server cluster in Feb)
4. It is made by a small icelandic company called CCP, not a big American company, therefore CCP listens and interacts with its customers.
Hey man, have you seen all the awards eve online got?
I could rip my clothes off in front of him, but he'd just say "Outta the way. I'm playing Eve"