Casual gamers are gamers that can only find the time to play games every so often and when they feel like it. They don't feel the need to play daily or weekly. Often it's "harcore" gamers that like to use the term casual as an insult and these are the one's who are truly pathetic.
1, use pc and console games as a means of socializing or to connect with friends rather than as an achievement or to further their reputation as a skillful game player.
2, are by definition inferior in skill to any hardcore gamer.
3, do not play casual games.
4, play mainly console based games due to their ease of setup and "plug & play" capabiliy.
5, inherently feel a need to confront hardcore gamers due to their own inferior skills and the hardcore gamers inherent need to prove victorious.
Obviousy, all gamers are bound by the desire to win at any given game, there would be no point to any game if that were not true, but the over-riding desire to connect with other individuals, be it close friends or distant aquaintances define the casual gamer.
Hardcore gamers have a generally negative, and often derogatory view of casual gamers, looked upon as the plauge of the video game industry. While hardcore gamers are in the minority of gamers they provide an invaluable resource to developers on both the hardware and software end. Without the hardcore gamers passion and dedication to the art, we would not have the quality games that are available today.
Since the purchase power of the casual gamer determines what becomes a best seller, it is understandable why the hardcore gamer has such contempt for the group.
Causual Gamers attitude towards games causes them to only buy simplistic sports and action titles. This harms the development and evolution of the industry as a whole because hartless publishers like EA, Ubi-soft and Sega will use their influence to crush new and innovative ideas and push foreward titles which will sell faster to the unwashed masses.
A group of people who play and enjoy video games. Most gamers, including the so-called hardcore gamers started off as this. They play games because they are fun. Some may find fun in making a high score. Others may find joy in hanging out with their friends while playing popular games. These popular games change over the years. Some series with hardcore fans as the primary audience today (ex. Street Fighter) were at their peak of popularity when a wide variety of audiences played them. Casual fans are blamed for the increase in bad games, but those who say this either never owned a NES or a Sega Genesis (two examples of great systems with tons of crap games) or are mad at the fact that there are people who would rather play Wii Sports Resort than Call of Duty. What they don't realize is that Call of Duty is a game also played by casual gamers. These same individuals complain whenever they see a game like Mushihime-sama, BlazBlue or Tales of Monkey Island. They see these games (and others like them) as too old, too ugly, tookiddy, or way too hard. When another sequel comes out for Madden, they bitch and complain and yet when games which match their old-school tastes are released most of these hardcore gamers refuse to buy them unless if they are sequels to popular series (ex. Mega Man 10).
Jenny the hardcore gamer hates people who play those games. She thinks that anyone who plays these games is a moron. She's never met Jamal but clearly his tastes show that he's not very smart. How could anyone enjoy games like Guitar Hero, Rock Band, and Grand Theft Auto 4? Doesn't he know that REAL gamers play games like Call of Duty, Red Dead Redemption, and Super Street Fighter IV?
Casual Gamer is the lowest common denominator in the gaming industry.
Gamer that put simplicity over complexity.
Most pre-2000 games are propagating difficulty by complexity.
Sadly, the demand for such games is decreasing, as the majority of gamers is getting less and less demanding for intellectually challenging games caused by the intellectual degradation of the society (see "dumbing down society").
Such gamers are called Casual Gamers.
They, as the majority are the pillars of the gaming industry.
As such, the gaming industry is prioritizing their demands and adjusting towards it creating a silent standard or a collective casual gaming model.
Tomb Raider, 1996 -> Complex, Good classical music creating a fantastic atmosphere, gigantic levels, great riddles.
Tomb Raider, 2013 -> Simple level design (a straight line), generic action series music, no unique atmosphere at all, small chambers, very simple riddles.
Even FPS games:
Duke Nukem 3D, 1996 -> Complex level design, big levels, many small riddles.
Duke Nukem Forever, 2011-> level design = straight line, one or two simple riddles, totally messed up weapons handling and energy economy.
Diablo 1 compared to Diablo 3 -> needless to say.
Hardcore gamer: You killed E3.