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11.
C&C
"Coffee and Cats". What that really means is that the comments following the "C&C" in the email are so funny that you should first set down your coffee and remove the furry purring lapwarmer from your lap. Otherwise you might spew your coffee all over your keyboard and computer monitor from convulsive laughing and the jostling will severely upset your cat and cause it to sink its claws into your thigh. Often the C&C will be put into the subject line. It is used most often in system administration newsgroups and spam-fighting forums.
C&C

Hey, check out what the uncyclopedia says about Massachusetts.
by Stochasticity May 03, 2008
 
1.
c&c
Command And Conquer.
It is a game as well as an action.
The game is a famous series in which you build up your forces and destroy the opposing team.
the action is when you and a group try to pwn the other group.
Noun:
Are you going to play C&c today?

Verb:
w00t! We commanded and conquered the other team!!!
by Nikko April 13, 2005
 
2.
c&c
Critique & Comments, used in lot's of gfx forums.
Here's my new sig, c&c appreciated.
by Wetop April 24, 2008
 
3.
C&C
One of the greatest and longest living series in gaming ever.
Command and Conquer is to games as Jesus Christ is to Christians. C&C owns!
by Pujols005 October 12, 2005
 
4.
c&c
command and conquer. a series of stratergy games with a simple objective. Establish a base. Build an Army. Kill the opponents army. Destroy their base. The opposition/s will try to do the same so your force will also have defence duties.
i played c&c the other night
by !your name here ! August 28, 2006
 
5.
C&C
Comments & Criticisms, meaning that public comments and criticisms are welcome. Used in creative forums and mailing lists involving artwork, writing, poetry, etc.

Sometimes used as C&C requested, C&C welcome, or C&C appreciated.
is it five words or
five syllables required
to start a haiku?

C&C
by Stochasticity May 03, 2008
 
6.
C&C
Abbreviation of Choice and Consequence, a feature associated with computer role playing games where the intent is to make player choices matter.

A given choice might prevent the player from experiencing a part of the game's story or world, or eventually lead to failure of a mission or quest. This is done with the intent of either increasing the simulation aspect of the game or its replayability (and, occasionally, both).

The term was allegedly coined by Obsidian Entertainment during the development of Alpha Protocol, although the feature itself was already present in older games, such as the original Fallout series or Planescape Torment (among others).
C&C #1: I chose to join FACTION A, so now FACTION B hates me and won't allow me to join them.

C&C #2: I decided not to help COMPANION1 with his personal quest, so he died in a cutscene in the final battle.
by kenoxite January 18, 2014
 
7.
Cocaine and Champagne. The perfect mix of up and down.
Person 1:What are we doing tonight?
Person 2:We were thinking of keeping it classy with some C & C.
by BallinHard February 14, 2009