1.Giant human controlled robot in a series of almost space opera style games, books and boardgames.
Its made from a skeleton of metal (titanium foam) and powered by a fusion reactor which gives it all the power it needs for its many weapons (missiles, lasers, autocannons, flamethrowers, etc.). The drawback is that when using a weapon the reactor has to increase the power output resulting in a wave of heat created inside the 'mech. This is the limiting factor from firing off all the weapons all the time. A human sits inside the mech, usually the head, and controls the machine via joysticks and a neuro interface much like a miniature CAT scan. The interface (basically a big heavy helmet that scans their brain) allows the driver to use their own inner ear to control the massive gyro inside the mech. This means no falling on the face. Which would suck. They usually have forward canted legs (man-walker) or backward canted legs (chicken-walker). A rare few have 4 legs. They weigh between 20 and 100 tons and, unlike anime-styled robots, the physics of the real world hold true. A 100 tonner turns like a drunken moose in the vidgames.
2. a game/book relating to the above robot.
I played so many battlemech games I became a pathetic loser.
A type of mecha
used in the BattleTech
universe, measuring between twenty and one hundred tons in weight and comparable in height to a modern main battle tank's length, though this can be more. They mount a wide variety of missile, ballistic, and energy weapons. For example, the Timberwolf
] (Inner Sphere
reporting name Mad Cat
), perhaps one of the most iconic 'Mechs of the series, most commonly mounts two LRM-20 missile racks on its shoulders, an ER (extended range) medium laser and large laser on each arm, with a small pulse laser in the left torso, and two .50-caliber machine guns flanking the jutting cockpit.
BattleMechs fall into five distinct categories: Hunter-Killer 'Mechs (small, with a heavy weapon, such as a Gauss cannon or heavy energy weapon), Main Battle 'Mechs (~75 tons, with a well-balanced armour scheme and a variety of weapons covering many ranges), Support 'Mechs (large, generally mounting jump jets and long-range, powerful weapons), Recon/Strike 'Mechs (fast, light, and weakly-armed), and Assault 'Mechs. The last are the behemoths of the BT universe, slow and ponderous, heavily-armed and armoured, and able to wade into well-defended positions and come out alive. The Assault 'Mechs also usually form companies which are the basis of a battalion'...