| 41. | Xbox | ||
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The best system out there, with the best grapphics, dont belive me here are the specs.
XBOX CPU: 733 MHz chip crafted by Intel Graphics Processor: 250MHz custom chip named XGPU, developed by Microsoft and nVIDIA Total Memory: The RAM in the Xbox will be supplied by Micron, it will be 64 MB running at 200MHz DDR (Double-Data-Rate) Memory Bandwidth: 6.4 GB/sec Polygon Performance: 125 M/sec Sustained Polygon Performance: 100+ M/sec (transformed and lit polygons per second) Micropolygons/particles per second: 125 M/sec Particle Performance: 125 M/sec Simultaneous Textures: 4 Pixel Fill Rate - No Texture: 4.0 G/Sec (anti-aliased) Pixel Fill Rate - 1 Texture: 4.0 G/Sec (anti-aliased) Compressed Textures: Yes (6:1) Full Scene Anti-Alias: Yes Micro Polygon Support: Yes Storage Medium: 2-5x DVD, 10GB hard disk, 8MB memory card I/0: 2-5x DVD, 10GB hard disk, 8MB memory card Audio Channels:64 (up to 256 stereo voices) 3D Audio Support: Yes MIDI DLS2 Support: Yes AC3 Encoded Game Audio: Yes Broadband Enabled: Yes Modem Enabled: No DVD Movie Playback: Remote control package required Maximum Resolution: 1920x1080 Maximum Resolution (2x32bpp frame buffers +Z): 1920x1080 HDTV Support: Yes Controller Ports: 4 USB Ports PS2 CPU: 128 Bit "Emotion Engine" System Clock: 300 MHz System Memory: 32 MB Direct Rambus Memory Bus Bandwidth: 3.2 GB per second Co-Processor: FPU (Floating Point Multiply Accumulator x 1, Floating Point Divider x 1) Vector Units: VU0 and VU1 (Floating Point Multiply Accumulator x 9, Floating Point Divider x 1) Floating Point Performance: 6.2 GFLOPS Compressed Image Decoder: MPEG2 Graphics Clock Frequency: 150MHz DRAM Bus bandwidth: 48 GB Per Second DRAM Bus width: 2560 bits Pixel Configuration: RGB:Alpha:Z Buffer (24:8:32) Maximum Polygon Rate: 75 Million Polygons Per Second 3D CG Geometric Transformation: 66 million Polygons Per Second Audio Number of voices: ADPCM: 48 channel on SPU2 plus definable by software Sampling Frequency: 44.1 KHz or 48 KHz (selectable) l/O CPU Core: Current PlayStation CPU Clock Frequency: 33.8 MHz or 37.5 MHz (selectable) Sub Bus: 32 Bit Interface Types: IEEE1394, Universal Serial Bus (USB) Communication: via PC-Card PCMCIA Disc Media: DVD-ROM (CD-ROM compatible) GameCube • Contemporary cube shape • 4 controller ports • 2 memory card slots • Capacity for future modem/broadband connection • 485MHz custom CPU with 162MHz custom graphics processor • 40MB total memory; 2.6 GB per second memory bandwidth • 12M polygons per second; texture read bandwidth 10.4 GB per second • 64 audio channels • Dimensions 4.5" x 5.9" x 6.3" Technical Data ATI Flipper • 162 MHz • 4 pixel pipelines • 1 texel per pixel pipeline • 4 texels per clock cycle (4 pixels with 1 texel per pixel) • Maximum of 8 texture layers per rendering pass (done in 8 clock cycles) • 650 megapixels per second • 650 megatexels per second • Point, Bilinear, Trilinear, Anisotropic Mip-Map Filtering • Perspective-Correct Texture Mapping • Bump Mapping • Environment Mapping • 24-bit Z Buffer • S3TC Texture Compression • Subpixel Anti-Aliasing • Geometry and Lighting Engine • 33 million polygons per second (peak) • 6 million to 12 million polygons per second (with effects) • Hidden Surface Removal (HSR) based on early Z-test • Virtual Texture Design • 2MB Embedded Frame Buffer • 1MB Embedded Texture Cache • 10.4 gigabytes per second texture cache read bandwidth • scene texture data stored in 24MB 1T-SRAM main memory • 8.6 GFLOPS • Custom Macronix 16-bit DSP Sound Processor • 81 MHz • 64 voices • ADPCM encoding • sound data stored in 16MB A-Memory IBM Gekko CPU • PowerPC • 485 MHz • 32-bit integer • 64-bit floating-point • 64KB L1 cache (32KB instruction + 32KB data) • 256KB L2 cache • 1125 Dhrystone 2.1 MIPS • 1.94 GFLOPS CPU external bus • 64 bits wide • 162 MHz • 1.3 gigabytes per second bandwidth Main Memory • 24 Megabytes MoSys 1T-SRAM • 64 bits wide • 325 MHz • 325 megabits per second per pin • 2.6 gigabytes per second bandwidth A-Memory • 16 Megabytes DRAM • 8 bits wide • 81 MHz • 81 megabits per second per pin • 81 megabytes per second bandwidth Storage • 3-inch Optical Disc Technology (1.5 gigabytes) • memory cards Doesnt need one, its all self explanitory.
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| 1. | XBox | ||
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A system made when Bill Gates realised he didn't have enough money.
Since programmers didn't like the XBox when is was announced, Microsoft bought a bunch of companies to make exclusive games, such as Bungie and Rareware. Also, the system in competition with the Playstation 2 for people who only buy EA sports games. Halo was originally going to be for Mac, GCN, and PS2.
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| 2. | XBOX | ||
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The first attempt by Microsoft to enter the console gaming market, the XBOX is, beneath its sleek, black (and OMG HUGE!!!1 LOL) exterior, was simply a mid-range (for the time) gaming PC in a console's clothing.
A 733MHz Intel Pentium III processor and nVidia GPU combined with a regular 3.5" desktop hard disk drive and a modified Windows 2000 operating system constitute a PC by another name, but, perhaps, smells sweeter. The result - a hot, noisy and (as noted above) OMG HUGE!!!1 LOL - console, but one with remarkable gaming power which secured a solid second place next to Sony's somewhat overhyped PlayStation 2. While the PS2 took the lion's share of the market in the fourth-generation console wars it was far from the walk over predicted in the popular press and Microsoft easily displaced Nintendo who were, a priori, predicted to take a comfortable if disappointing second place position. The XBOX 360 has broken the trend somewhat, ditching the PC architecture and Windows-derived operating system in favour of something much more console-like (and sadly less OMG HUGE LOL!!!1) and, ariving a year earlier to market than the currently missing-in-action PlayStation 3 may yet provide Microsoft with the dominant position in console gaming. But at this stage the smart money is on a three way tie in the fifth generation console gaming market. I love my XBOX (even though its OMG HUGE LOL!!!1)
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| 3. | xbox | ||
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word used to describe something huge Chris: did you see that girls ass
Sangit: yea man its XBOX!!! |
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| 4. | xbox | ||
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The 8th wonder of the world, not because of its power, but because of its size. Known to man as the largest console in the world and probably the universe. Not only do you get the enjoyment out of playing crap games on it like Halo, but when suspended from a crane you can even use your Xbox as a wrecking ball! Someone get this Xbox off me!!
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| 5. | xbox | ||
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A hideous weapon released by Microsoft designed to brainwash children, ranging from ages 6-49, into destroying its competition (Gamecube/PS2). It is also capable of acting on its own if the user is not coordinated enough to wield the obscenely sized controller. (Highly flammable) "Dude, I forgot to turn off my xbox, and it fucking burned down my garage...ON PURPOSE!"
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| 6. | xbox | ||
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Contary to popular belief, the xbox isn't really a game console but a nuclear missile silo that is controled by Bill Gates as the Playstation 2 can shoot nuclear scud missiles and the Gamecube is an atomic bomb. Now with the new consoles coming out, they may use them and the unknown weapons they have in the new consoles. The truth of the playstation, xbox, and gamecube is out there!!!
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| 7. | Xbox | ||
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A powerful gaming console that was the only basis for which developers could untilize their dreams with games like Unreal, Halo, Ninja Gaiden, and Barbie Horse Adventures. Although it flopped in Japan due to it's incredulous size (even I had to wonder, what the hell was up with the controllers?) it revolutionized gaming history with it's incredible online system, it boasts powr the Playstaion 2 can only dream of, and for obvious reason, it came out afterwards. People who say the Xbox is inferior to PS2 are people who are too blind to realize great things. If you like FPS's and sport's games and like better graphics, get an Xbox.
If you love RPG's and adventure games more then the patter, then a PS2 is for you. If you love modern classics, new and old, then a GameCube is just your choice. |
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