A Blizzard Entertainment game, from the StarCraft series that started development in 2001, with a planned release date between 2002 and 2003, but development had been placed on hiatus as of 2006.
Planned initially for the PS2 and Xbox game systems, a GameCube version was also in the works, but cancelled in 2005. The employees of Nihilistic Software, the company that was developing the game, had quit en masse due to an internal power struggle with Blizzard, and Swingin' Ape Studios was acquired by Blizzard to continue work, at which point the GCN version was dropped to concentrate on the other two versions.
The game's story was set four years after the events of StarCraft Brood War, the expansion to the original game. It was centered on the missions of the Terran Dominion Ghost Operative, Nova, who is trying to uncover the secrets behind the project Shadow Blade; aimed with using terrazine gas to transform Ghosts into shadowy superhumans known as Spectres. In her encounters, Nova uses some familiar and some new technology and abilities used by Ghosts, from cloaking, to locking down enemy robotics, to using her psionic powers to perform daring superhuman feats of strength and agility.
StarCraft: Ghost looks like a cross between Metal Gear Solid 2 (or Splinter Cell) and StarCraft.
A console spinoff of the popular PC game Starcraft. Has been in production for a very long time now, release is expected within the next year.
Starcraft: Ghost production was pushed back another 3 months.