| 1. | Spime | ||
|
Noun: A real life physical object with knowledge of itself.
Possesing the following characteristics: 1)Small, inexpensive means of remotely and uniquely identifying objects over short ranges; in other words, radio-frequency identification. 2)A mechanism to precisely locate something on Earth, such as a global-positioning system. 3)A way to mine large amounts of data for things that match some given criteria, like internet search engines. 4)Tools to virtually construct nearly any kind of object; computer-aided design. 5)Ways to rapidly prototype virtual objects into real ones. Sophisticated, automated fabrication of a specification for an object, through “three-dimensional printers.” 6)“Cradle-to-cradle” life-spans for objects. Cheap, effective recycling. Spimes are objects precisely located in space and time. They have histories. They are recorded, tracked, inventoried, and always associated with a story. Spimes have identities, they are protagonists of a documented process. They are searchable, like Google. You can think of Spimes as being auto-Googling objects. (Coined by Bruce Sterling at SIGGRAPH 2004) "Where the heck did I put my keys?"
"They got spime?" "Sure!" "Then Google them man!" |
|||
