With many colors comes many codes one for each color to be precise. listed below are the many types of codes and games to play with these "sex bands".
Purple: anal sex
Red: sex, coital or oral, lap dance, (alternate meaning: with no condom)
Blue: blow job
Black: sexual intercourse, coital or oral, (alternate meaning: with condom)
Orange: kissing, necking, bare breasts
Green: cunnilingus or outdoor sex
Clear: whatever you want
White: flashing or gay kiss or french kiss
Glow in the Dark: with sex toys
Red & Black: 69
Pink: licking butt or analingus (Rim Job)
Gold Glitter: make out
brown: toss my salad ie analingus
Color Code for Middle School persons:
Black: sex, coital or oral
Blue: oral sex, or lap dance
Red: Body contact, lap dance, french kissing
Green: give a flower, or touch me or hug
Pink: flash your stuff
Purple: holding hands
Gold Glitter: make out
Light Green:Cope a Feel (one Hand)
Mid. Green:Cope a Feel (two Hands)
Dark Green:Manuel Sex
Orange:Hug & Ass Grab
Red:Kiss With Tongue
Dark Red:Lap Dance
Yellow:Long Stare at Boobies
Dark Blue:Nookie Plus Bus Fair to the VD Clinic
Sex Bracelet Games
Needless to say, the following sex games are only appropriate for adults. Whatever the rules, a game is just a game, "no" always means no, and safe sex is always the best sex.
This is the original sex bracelet game.
Player One selects a participant wearing jelly bracelets (Player Two).
Player One chooses a bracelet based on its color and pulls on it until it "snaps" off Player Two's arm.
The bracelet may only be removed from Player Two by manually breaking it without the aid of scissors, nail clippers, pocket knives, etc.
If Player One loses their grip on the bracelet, and it snaps back against Player Two's arm without breaking, Player One loses their turn.
If Player One succeeds in breaking the bracelet, they may perform with Player Two the act signified by the color of the bracelet, as agreed upon by the game's participants.
Player One may opt to redeem the broken bracelet (the "sex coupon") at a later time, but it may be used only once.
Tug of War
Like pulling on a wish-bone:
Link two jelly bracelets together. (To do this, pass Bracelet One through Bracelet Two, then use a finger to hook Bracelet Two and pull it down and through Bracelet One, pulling them in opposite directions. They should be joined by what looks like a square knot.)
Player One and Player Two each hook an index finger through the opposite jelly bracelet loops.
The players pull the linked bracelets in opposing directions until one of the bracelets breaks.
The player whose bracelet broke may then engage with the other player in the act signified by the broken bracelet's color, or an act previously agreed on by the players before the start of the game.
A more elaborate version of Tug of War:
Two players create a chain of four or more jelly bracelets of different colors.
Each player takes an end of the chain and hooks a finger through the end bracelets.
The players stand a few feet apart and pull on the bracelet chain in opposite directions.
When a bracelet breaks, the players may engage in whatever act that bracelet's color stands for.
This adds an element of bondage play. For more of a challenge, put the "cuffs" on behind the player's back. (Warning: Never leave anyone alone after restraining them. Make sure the restraints are not restricting blood circulation and do not leave on for more than 10 minutes.)
Player One chooses two bracelets of different colors and links them together as for "Tug of War." This creates a pair of "handcuffs" that they can then slip on the wrists of Player Two.
Player Two must "escape" from the cuffs by pulling their wrists apart in opposite directions, until one of the bracelets breaks.
Player Two may then engage with Player One in whatever act is signified by the color of the broken bracelet. If Player Two manages to break both bracelets simultaneously, they may perform both acts in whatever order they choose.
Remember the old bar trick of tying a maraschino cherry stem in a knot using only your tongue? Usually a woman would do this, and the idea was to demonstrate oral skills that were presumably transferable to performing fellatio. Since jelly bracelets could be a choking hazard, we don't recommend using them to duplicate the cherry stem stunt. Our version of this game give the men equal time to show off their manual skills.
The male player selects a jelly bracelet and breaks it off of the female participant's arm.
The object of the game is for him to tie the broken jelly bracelet in a knot, using only one hand. He must keep the other hand behind his back.
Successfully tying the bracelet in a knot demonstrates he possesses the manual dexterity to potentially stimulate a woman to orgasm.
If he manages to tie the bracelet in a knot in less than a minute, he earns the right to demonstrate his manual skills on the bracelet's owner.