|1.||midnight club 2|
A really good game that attempts to emulate illegal street racing. It doesnt get it right in style, but it suceeded in making it arcade style with realistic cars and cities. Though unliscensed, the cars can be identified. Races are either ordered point to point races or a random complete all of the points first race. Although there aren't many cars to choose from, it does give you a decent choice. Arcade mode is especially fun. For those who want an arcade style game that is mildly realistic, Midnight club 2 is probably the best you can get.
Midnight Club 2 is more than likeley the best street racing game you can get without going midnight club 3 or ea titles released alot later
Midnight Club is a series of racing games developed by Rockstar San Diego. The game focuses on competitive street racing & the import scene. As of March 26, 2008, the Midnight Club franchise has sold over 12 million copies according to Take-Two Interactive. Midnight Club: Street Racing is the first in the series, developed by Angel Studios (now is Rockstar San Diego) and published by Rockstar Games. The game is available for the PlayStation 2 and Game Boy Advance platforms, the former being a launch title for the platform. Players race through London and New York cities. The player begins with a relatively unmodified and slow vehicle. Through a series of races, each with different goals, they defeat other racers and win faster and more expensive vehicles.more...
In 2003 Rockstar came out with Midnight Club II published for Xbox, PC & Playstation 2. The first sequel for Midnight Club: Street Racing. Players race through recreations of the cities of Los Angeles, Paris, and Tokyo. For this installment, more realistic detail was added to ensure a higher likeness to the models of the real things. The game also features an online multiplayer component. Dry, hilly suburbs and congested interstates can be found throughout Los Angeles, and just like Midnight Club: Street Racing, the city contains many landmarks, as well as numerous shortcuts and jumps. Paris is the home to cobblestone alleyways, monumental roundabouts, and the Paris Catacombs. Tokyo is a city of neon-glittering avenues a...
|3.||Mid Night Club|
Very popular Illegal Street racing group in Japanese Sub culture, consisted of truly elite racers not ricers. Entry into the club required a car with a minimum speed of 155 mph as race speeds often exceeded 215mph. Apprenticeship for 1 year was mandatory before becoming a full member. Safety was highy stressed in the Mid Night Club, drivers who showed recklessness and posed a danger would have their membership revoked. Races were carried out on the Bayshore Route of the Shuto Expressway between Tokyo and Yokohama. Quality of the drivers made it nearly impossible to be caught by police.more...
Membership cars were often very heavily modified, producing up to 600 BHP. As club policy inquiry into how its racers could easily afford such high priced modifications was prohibited.
The group permanently disbanded in 1999, when a fatal accident occured while racing a group of bikers. Several were hospitalised and a person was killed. As club policy, if such a thing happened they would end the club forever.
The Rockstar racing series Midnight Club is based on these actual racers, the two Kanji letters in Midnight Club translate to Wangan, meaning Bayshore, the route raced by the drivers...
the excuse you use when your stem cell research wears off, and you have to leave the girl you're making out with because your wrinkles are coming back at midnight. (futurama)
*making out* *wrinkles come back* oh god! gotta go, fight club!
1. To start/end sex at exactly 12:34, day or night.
2. To take a shot/smoke it up at exactly this time. (Some say it must be done daily, others that it only requires one hit/shot)
It may also be reffered to as the Midnight 34, Or Midnight/"High" noon Rock.
1. Random Girl: "When Josh and I went at it he made me a member of the 12:34 club!"
2. Random Person: "Yea jon and i made the High noon yestadayy.
where a ridiculous tune is played at a club or house party at the strike of twelve, and everyone goes mad. Mostly used as a term by the hardcore dubstep crowd, but can be applicable with drum 'n' bass. the tempo and energy of the tune is usually drastically different to the last bunch of songs, and generally gets people in the mood.
Sam: god i'm so stoned, i cant dance to drum 'n' bass all night till six, and its only midni.....
DJ: (realising its dead on 12, plays pinball by akira kiteshi)
Sam: XP.............midnight drop!
This is a form of racing originally developed by a PS3 racer named Enzo_Guy on Midnight Club LA. It is fast-paced checkpoint style racing with large amounts of intersecting and crisscrossing segments, but almost no straight sections.more...
Creators of highway onramp races use race editor to design races in an area where multiple highways merge to utilize the most onramps possible. The basic setup is to place a checkpoint on one onramp and then to place the next one on a separate onramp, forcing racers to rip hard u-turns and creating tight hairpins. The race creators aim to design the tightest corners and most collisions possible. Designers only have a limited number of onramps, so participants are often going different directions on the same onramp which invariably leads to lots of head-on collisions
City onramp racing features extremely tight corners through parking garages, alleys, and even inside buildings. Whereas highway races focus more on causing collisions, city races focus more on causing confusion. Race creators often start city races with the participants facing a wall. Race creators usually get lost on their own tracks.
Almost any car is suitable. A driver, instead of using his fastest exotic car like most other races on this game, will pick a vehicle that best suits his style of handling hairpins and u-turns. One racer is known for being competitive in a Golf GTI