| 3. | Metagaming | ||
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A common term used in Role-Playing game that tells real life details or something that goes beyond the limits or environment set by the game.
Often frowned apon in Role-Playing. |
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| 1. | metagaming | ||
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The act of using outside or previously gained knowledge within a gaming universe for personal gain or advantage. John was accused of metagaming when he immediately moved his player to the most protected area of the map to snipe the enemy team members, since he had played the map before and knew from experience.
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| 2. | metagaming | ||
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When game information outside of what is available in a game is used to give a player an advantage in-game. Most commonly seen and frowned upon in many forms of role playing especially when consent has not been given. Example a.
A dungeons and dragons adventure team comes across an unknown monster in-game. The metagamer knows this monster through out-of-game information. Using this information, the metagamer's character acts upon the monster's weaknesses and attributes despite the character having never seen the monster before. Example b. In an online pan-fandom RPG, Ryoga from Ranma 1/2 meets Ken from Street Fighter for the first time and they have a fight to the death. Ken finds some water in a random nearby bucket and dumps it on Ryoga, then proceeds to pummel the life out of Ryoga who is now transformed into a tiny black pig because of his water curse. In this case, Ken's role player is metagaming. |
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| 4. | Metagaming | ||
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Using in-game exploits to gain an advantage over other players. Using the "Noob tube" in COD: Modern Warfare 2. IE: MetaGaming.
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| 5. | metagaming | ||
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Predicting an opponent's decision in competitive gaming as a result of analysis of the opponent's past decisions. There is a special set of moves in chess which allows a player to win in four moves. Competitor A has been watching Competitor B play chess, and the past five games in a row Competitor B has attempted to use this four-move win. When Competitor A sits down to play against Competitor B, Competitor A will be metagaming if he/she plays in a way that will easily thwart the four-move checkmate before Competitor B makes it obvious that this is what he/she is doing.
-from Wikipedia |
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