Similar to lucasitis.

When a game director chooses to make a sequel of a previous successful game and releases a disappointment.

This is due to:

- not including/changing several features that made its predecessor so good
- balancing the game around a greedy pay2win formula
- having a lacking endgame
- not adding promised features after the game's launch.
"Hey man, how's diablo III nowadays, wanna go farm some legendaries later?"

"Nah, the game's still suffering from Jaywilsons-disease. The treatments they are administering don't seem to be working anymore and the game is slowly losing the will to live."
by deadhorse12 December 30, 2012

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