1. n. considered the "original" campaign world of Dungeons & Dragons. It is currently enjoying a renaissance as the setting for a worldwide "living" campaign wherein many talented amateur writers contribute to its continued development.
2. v. in role-playing games, esp. Dungeons & Dragons, the act of stripping every potentially valuable possession from a defeated foe or a room for the purposes of collecting the maximum amount of treasure and ensuring key items are not left behind. Comes from the Living Greyhawk campaign, where the amount of treasure that can be carried from one adventure to another has a strict upper limit but conceivably no lower limit.
1. As a campaign, Living Greyhawk has its limits, but sometimes, as Canada Bill once said, “it’s the only game in town”.
2. OK, we greyhawk the room. What’s behind the next door?
Greyhawk is a very retarded name that is unoriginal and was stolen from some old war movie. It is also a Dungeons and Dragons campaign setting. When this name is used by a player in a FPS this tells you that one, they have no skill, and two, they are the offspring of two nubs, yes a nublet.
"Greyhawk is a nublet.."
"HELL YEAH! HE IS ALSO NOT FUNNY!"
"HEY! You forgot he sucks at Magic!"
"Remember when he used to have Counter-Strike skills?"
"Yeah but then he started going out with Asha :("