The only level based RPG that you can beat at minimum levels (known as the 122333 challenge) due to the Firefly accessory (you gain no exp), the gun class of weapons that do the same damage no matter your strength, and the fact that bosses and 'marks' don't give you exp.
Watching this however, can seriously damage your pride.
You: Damn! I can't beat this boss, let me see how to do it online.
Me: pwned at lvl 1 bitches!!!
You(real thinking): Wtf. Amazing
You(hating): He must not have a life, only plays Final Fantasy XII
RPG released by Square Enix on 2006 (2007 in Europe). Its main innovation is the battle system, which is most of times smooth. Enemies are actually in the map, there are no random battles. Players can also set up Gambits to automate characters' actions, thus saving a lot of manual work. To some people it feels like an offline MMORPG in some aspects, and the Gambit system might feel cheap for some. Just turn it off then, damn it.
The story of the game focuses on the war between the empires of Rozarria and Archadia. In the middle of these two empires stands the kingdom of Dalmasca, which features some city called Rabanastre in the middle of some desert. Another kingdom between these two empires is Nabradia, which is destroyed by Archadia at the start of the game under mysterious circumstances. Princess Ashe of Dalmasca is married to Lord Rasler of Nabradia, who gets killed in the war soon after the game starts, making Ashe a widow, and then orphan as the king of Rabanastre also dies when trying to sign a treaty, murdered by who was supposed to be a loyal soldier of their kingdom, Basch.
Princess Ashe fakes her death and then forms the insurgence (a word who Ashe hates and gets pissed off everytime she hears it; she is always correcting people, it's "the Resistance", damnit) against Archadia along with one of her captains, Vossler. Rabanastre falls in Archadia's hands while Ashe waits for the appropriate moment to take action, which means that she pretty much is getting...
In lieu of the gross oversimplification of this game provided above or below this definition, I would like to say that Final Fantasy XII, an RPG published by Square-Enix for the Sony Play Station 2, is brilliantly distinguishable from its 11+ predecessors in the Final Fantasy series by its high production values, extravagant voice acting, a plot line easily identifiable as a blatant rip-off of Star Wars yet so intricate that it's more than forgivable if you're a fan of the series.
Essentially, if you liked LucasArts' Star Wars Knights of the Old Republic series for Xbox and PC for its gameplay, then you will have nothing against FFXII's gameplay. If you liked Star Wars Episodes IV-VI for their creepy-cult-forming stories, then you will fall in love with FFXII, because 90% of what made up A New Hope great is there: the princess without a kingdom, the orphaned boy with an above-average destiny from the desert, his slightly less-important side-kick, the knight of an extinct order, the awesome pirate that men envy and women adore, and his tall, dark, and fuzzy sidekick who used to live in a realm of gigantic trees. Hell, S-E even threw in their own Cloud City, complete with a Lando-character! But he's white and has a funny accent.
Since I cannot respectably portray the plot of this game without spoiling it, I will just go to say that you will not finish this game in the time you can finish KotOR, which took approximately 40 hours, and FFXII has already eaten up 55 hours...