Short for Dungeons & Dragons. A game associated with nerds & people with no life. Although it is a sad truth that those types of peepz actually play this game, hella cool peepz who have a big imagination and an IQ over 100 also play for fun. D&D can be found spoken of among artist, writers, and gamers as well.
Dungeons & Dragons goes as far back as the 80s where it was based off written literature works such as The Hobbit & Lord of the Rings. D&D is a story-telling game where you create characters and decide their actions in a story run by one of your friends--who know the rules of course. The success of your actions (for example: I wanna fight that orc. I wanna stab his bitch-ass in the nuts!) depend on the roll of unique dice and the story-teller of the game.
These dice are unique because they come as 4-sided, 6-sided, 8-sided, 12-sided, 20-sided, and even 100-sided dice.
D&D was once (actually in some places it still is) shunned by religious high-rollers who said it was Satanic These being the same losers said Harry Potter was the same way because it involved witchcraft & sorcery...OOOOOOOOO scary!!! Fuckin morons!
This was in part of hearing some stories by D&D players an storytellers that had monsters, demons, magic, sacrifices, and witchcraft in their adventure. Well, it is a fantasy game, DUMB-ASSES! Yes some people did commit stupid shit that was inspired by a game of D&D but that doesn't brand everyone who likes to play as psychotics.
There are--as far as the date of this entry goes--three editions of the Dungeons & Dragons game.
The necessary products needed to start a D&D game are:
1) The PLAYER's HANDBOOK.
2) The DUNGEON MASTER's GUIDE.
3) The MONSTER MANUAL.
4) D&D Dice (also called GEMSTONES because they look like multi-colored gems).
c. 1970s -> present
One of the original Roleplaying games on which the framework of many newer RP and TC, and MMORP games are based.
Dungeons and Dragons was originally played almost exclusively by males 13 years and above, being especially popular with high-school and college-aged males. Over its 30-year lifespan, however, the game has been play by males and females alike, all of widely varying ages.
The following is an excerpt from the original TSR First Edition (Revised) Dungeon Masters Guide, p.9:
"Advanced Dungeons amd Dragons is first and foremost a game for the fun and enjoyment of those who seek to use imagination and creativity. This is not to say that the highest degree of realism hasn't been attempted, but neither is a serious approach to play discouraged. In all cases, however, the reader should understand that AD&D is designed to be an amusing and diverting pastime, something which can fill a few hours or can consume endless days, as the participants desire, but in no case something to be taken seriously. For fun, excitement, and captivating fantast, AD&D is unsurpassed. As a realistic simulation of things from the realm of make-believe, or even as a reflection of medieval or ancient warfare or culture or society, it can be deemed only a dismal failure. Readers who seek the latter must search elsewhere. Those who desire to create and populate imaginary worlds with larger-than-life heroes and villains, who seek relaxation with a fascinating game, an...
D&D is short for "Dungeons and Dragons", a fantasy role-playing game developed in the early 70's by gaming activist Gary Gygax. Although unfortunately associated with “geeks” and loners, D&D is responsible for launching many commonly-played and award-winning RPGs today, especially those electronically-based. The sad majority of people who judge D&D purely upon anorexic, undersexed individuals are ridiculously ignorant, and those same who blame gamers for being “stereotyped” are ironically hypocritical. The common cliché for gamers being skinny, runtish nerds is hardly, if ever, found in society… most people who play D&D are either stressed-out and busy guys with a hectic life, or smart, cool individuals with huge imaginations and the guts to admit they play their hobby to the rest of cynical society.
D&D is the fantasy role-playing game that started it all.
A game that often draws those with active imaginations, whether they be geeks, as many seem to refer to them as, or just people who think it is fun. Involves dice, a mind that can process more than how to breath, and imagination.
The stereotype falls everyday. Only the ignorant follow it.
1. A role-playing game utilizing paper, pencils (or pens), multi-faceted plastic objects (see: dice, die) and books (see: literacy). Played, despite stereotypes, by members of virtually all demographics (see: big words). Players and game alike are vilified by those with small minds and, generally, smaller vocabularies.
2. An enjoyable hobby, but a sure way to get NO ass at a party. Alas.
Remember, when you and a halfling are running away from a hungry dragon, you don;t have to outrun the dragon....just the halfling.
The best table top RPG ever.
The only game whos quality is based entirely on who plays it. Some munchkins and posers give the entire game a bad name, while someone who spits on the aformentioned denominations can make the game reasonably enjoyable.
A reflection of fantasy via role-playing characters with pre-determined traits, designated by statistical models, using polygonal dice to randomize the outcome of probable events.
I found D&D impoved my math skills between the second and third grade.