Dungeons & Dragons goes as far back as the 80s where it was based off written literature works such as The Hobbit & Lord of the Rings. D&D is a story-telling game where you create characters and decide their actions in a story run by one of your friends--who know the rules of course. The success of your actions (for example: I wanna fight that orc. I wanna stab his bitch-ass in the nuts!) depend on the roll of unique dice and the story-teller of the game.
These dice are unique because they come as 4-sided, 6-sided, 8-sided, 12-sided, 20-sided, and even 100-sided dice.
D&D was once (actually in some places it still is) shunned by religious high-rollers who said it was Satanic These being the same losers said Harry Potter was the same way because it involved witchcraft & sorcery...OOOOOOOOO scary!!! Fuckin morons! This was in part of hearing some stories by D&D players an storytellers that had monsters, demons, magic, sacrifices, and witchcraft in their adventure. Well, it is a fantasy game, DUMB-ASSES! Yes some people did commit stupid shit that was inspired by a game of D&D but that doesn't brand everyone who likes to play as psychotics.
The necessary products needed to start a D&D game are:
1) The PLAYER's HANDBOOK.
2) The DUNGEON MASTER's GUIDE.
3) The MONSTER MANUAL.
4) D&D Dice (also called GEMSTONES because they look like multi-colored gems).
One of the original Roleplaying games on which the framework of many newer RP and TC, and MMORP games are based.
Dungeons and Dragons was originally played almost exclusively by males 13 years and above, being especially popular with high-school and college-aged males. Over its 30-year lifespan, however, the game has been play by males and females alike, all of widely varying ages.
The following is an excerpt from the original TSR First Edition (Revised) Dungeon Masters Guide, p.9:
"Advanced Dungeons amd Dragons is first and foremost a game for the fun and enjoyment of those who seek to use imagination and creativity. This is not to say that the highest degree of realism hasn't been attempted, but neither is a serious approach to play discouraged. In all cases, however, the reader should understand that AD&D is designed to be an amusing and diverting pastime, something which can fill a few hours or can consume endless days, as the participants desire, but in no case something to be taken seriously. For fun, excitement, and captivating fantast, AD&D is unsurpassed. As a realistic simulation of things from the realm of make-believe, or even as a reflection of medieval or ancient warfare or culture or society, it can be deemed only a dismal failure. Readers who seek the latter must search elsewhere. Those who desire to create and populate imaginary worlds with larger-than-life heroes and villains, who seek relaxation with a fascinating game, and who generally believe games should be fun, not work, will hopefully find this system to their taste."
The object of the game is, as stated above, to create and populate imaginary worlds with characters of your own creation. Although pre-fashioned (or "canned") worlds, scenarios and characters can be obtained, many seasoned players greatly prefer to create their own.
The basic game requires the following supplies, along with a Dungeon Master (DM) and at least one player:
- A Dungeon Masters Guide
- A Players Handbook
- A Monster Manual
- A Set of D&D Dice
(4, 6, 8, 12, 20, 100 sided)
2. An enjoyable hobby, but a sure way to get NO ass at a party. Alas.