A collectable card game in which two or more players battle each other using creatures, spells, artifacts, and enchantments. You can win in several ways:
1. Each player starts with 20 life. If one player's life total drops to 0 or less, they lose.
2. You can "deck" your opponent, meaning his library of cards is depleted and he can no longer draw.
3. If a player has 10 poison counters on them, they lose. This was a half-formed concept in earlier sets and is now extinct.
4. Your opponent can concede, or give up. This is often done when a player realizes that his situation is hopeless and decides to spare both players the wait of playing the whole thing out.
Magic is easily the most prolific and well known CCG
ever. While other games have came along that might sell more than magic, such as Pokemon or Yu Gi Oh, these eventually (will) disappear as the players mature and move on to Magic, which has endured for 10 years.