While once having a positive sacrificial meaning, now polluted by Activision's knack for an attempt to make death less fail and more
win. Martyrdom was an intended military
training program first seen in one of Activision's popular video game titles Call
4 as a simulation
for a possible military
technique to increases the chances of winning a war after failing. Their
program would teach our soldiers to always have a grenade ready, pin pulled, in case they died by an onslaught of P-90 sub-machine guns, to get satisfy their
already emotionless mind's need for revenge.
4 showed tremendous progress to the number of players using the perk, they also noticed
the perk-users' average IQ stood on average below room
temperature. This soon got worse and all attempts to shoot the opposing force ceased, since dying made the game easier increasing your number of kills
masking your dull wits.
The data collected showed that
even the noobiest
and all, can kill
the best hacker making citizens more
equal. The military
out to avoid promoting
communism among their
soldiers representing America and avoid the title: "Asshat."
Activision has now turned to GM for a possible